javacpp-presets
libGDX
javacpp-presets | libGDX | |
---|---|---|
9 | 61 | |
2,580 | 22,726 | |
0.7% | 0.4% | |
8.0 | 8.8 | |
1 day ago | 1 day ago | |
Java | Java | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
javacpp-presets
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Any library you would like to recommend to others as it helps you a lot? For me, mapstruct is one of them. Hopefully I would hear some other nice libraries I never try.
JavaCPP and presets for working with JNI
- Any good acceptable pure Java OCR libraries?
- image/video streaming library for kotlin?
- OCR, find text in image library ?
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Which library is h264_nvenc found under?
Specifically looking at https://github.com/bytedeco/javacpp-presets/pull/492
- Does Java has similar project like this one in C#? (ml, data)
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How to download a Youtube video in MP3-format
You would still want to use an mp3 encoding library. javacpp is active and often recommended.
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should i use java as gui or use just use python as gui and training and testing model
I experienced such a bad time last time I tried to make a Python UI with Kivy that next time I’m definitely going with JavaFX and the CPython javacpp-preset to run the deep learning code.
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Is there any remotely modern +working alternative to integrating MP3 or OGG Vorbis support?
How about https://github.com/bytedeco/javacpp-presets/tree/master/ffmpeg
libGDX
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Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
[1] https://github.com/libgdx/libgdx
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Transfer from Processing to LibGDX. I need your advises.
Source is also available on github https://github.com/libgdx/libgdx to directly check the implementation of a specific classes.
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(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
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(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
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This Watcher seed is divine, its a sin to not try it out if you can. (on pc)
There's a code snippet showing the seed generation and how it feeds into each RNG pattern but it also mentions the use of a "xorshift128+ algorithm" here: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/math/RandomXS128.java
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Contacting an author of libGDX or someone that can answer a legal question?
I can't guarantee you'll get a reply, but Mario and Nate's email addresses are in the AUTHORS file.
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
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How to convert gradle project to ant project?
assuming you use that (https://github.com/libgdx/libgdx/blob/master/build.gradle) as your starting point. You first have to ask what it is that your build should cover. Do you need all the spotless checks and release flags and so on or do you just need to package everything up so that it could run.
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Forking a Java library
Fork this open-source Java + Gradle based project: https://github.com/libgdx/libgdx
What are some alternatives?
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
jMonkeyEngine - A complete 3-D game development suite written in Java.
JavaCV - Java interface to OpenCV, FFmpeg, and more
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
youtubedl-android - youtube-dl for android
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Deep Java Library (DJL) - An Engine-Agnostic Deep Learning Framework in Java
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
opus-java - Opus java binaries
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
api-swgoh-help - Java client wrapper for the API at https://api.swgoh.help
LiquidFun - 2D physics engine for games