libGDX
jMonkeyEngine
Our great sponsors
libGDX | jMonkeyEngine | |
---|---|---|
61 | 38 | |
22,661 | 3,690 | |
0.6% | 0.7% | |
8.8 | 9.1 | |
8 days ago | 6 days ago | |
Java | Java | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libGDX
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Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
[1] https://github.com/libgdx/libgdx
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Transfer from Processing to LibGDX. I need your advises.
Source is also available on github https://github.com/libgdx/libgdx to directly check the implementation of a specific classes.
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(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
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(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
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This Watcher seed is divine, its a sin to not try it out if you can. (on pc)
There's a code snippet showing the seed generation and how it feeds into each RNG pattern but it also mentions the use of a "xorshift128+ algorithm" here: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/math/RandomXS128.java
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Contacting an author of libGDX or someone that can answer a legal question?
I can't guarantee you'll get a reply, but Mario and Nate's email addresses are in the AUTHORS file.
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
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How to convert gradle project to ant project?
assuming you use that (https://github.com/libgdx/libgdx/blob/master/build.gradle) as your starting point. You first have to ask what it is that your build should cover. Do you need all the spotless checks and release flags and so on or do you just need to package everything up so that it could run.
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Forking a Java library
Fork this open-source Java + Gradle based project: https://github.com/libgdx/libgdx
jMonkeyEngine
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Code of game engine written in Java: what does it hide?
At the time of the check, the latest revision was the e584cb1 commit. We checked it using the static analyzer.
- Not only Unity...
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Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
> Unfortunately, this is yet another open source game engine with too small a user base.
I wonder why some engines are seemingly destined for success and others... aren't.
Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations)
Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's.
There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/
Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/
I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.
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My recommendation on which language and libraries to use for the engine.
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)...
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Are scene graphs used often in game development? and if so, are there open source scene graphs?
jMonkeyEngine (Java, Open source): https://jmonkeyengine.org/
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[Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine
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Godot 4.0 Stable
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0.
It is definitely one of the success stories, at least so far.
For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/
There's also Stride 3D, which is a bit closer to Unity I'd say, which is still a really nice project, but is also limited in how much development can be done: https://www.stride3d.net/
Regardless, I wish all of those projects success and would still be glad if Godot could be one of the champions of open source game engines, perhaps as a viable and easy to use alternative to something like Unity for those who want that sort of thing, even in the professional development space eventually!
- Can I use any Java 3D or jMonkey with Codebase one?
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual game.
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Terraria Clone With Java?
This seems interesting https://jmonkeyengine.org , how would I get started?
What are some alternatives?
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
GreenLightning - High performance microservice runtime
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
LiquidFun - 2D physics engine for games
Mini2Dx - A high-level cross-platform 2D game development API
scala-game-library - Scala library for cross-platform 2D game development