iswasmfast
dodrio
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iswasmfast | dodrio | |
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4 | 1 | |
190 | 1,200 | |
- | - | |
0.0 | 2.2 | |
over 1 year ago | about 3 years ago | |
JavaScript | Rust | |
MIT License | Mozilla Public License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iswasmfast
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Pay Attention to WebAssembly
At a glance, the bindings for wasm copy the data,
https://github.com/zandaqo/iswasmfast/blob/54bbb7b539c127185...
If the running code is short enough then that copy might easily make the wasm version much slower. That is indeed a known downside of wasm (calls to JS are somewhat slow, and copying of data even more so - wasm shines when you can avoid those things).
If it's not that, then a 10x difference suggests you are running into some kind of a VM bug or limitation.
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Node.js 16 Available Now
WASM has its moments, as you can see in this[1] benchmark it outperforms JS and native addons on certain tasks.
Since the bottleneck with native addons is usually data copying/marshalling, and we have direct access to WebAssembly memory from the JavaScript side, using WebAssembly on this "shared" memory might become the best approach for computationally heavy tasks. I wrote about it a bit here[2].
[1] https://github.com/zandaqo/iswasmfast
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Is WebAssembly magic performance pixie dust?
A few years ago I did similar comparison but in context of Node.js and sans manual optimizations: https://github.com/zandaqo/iswasmfast
In my work, I have come to conclusion that it seldom pays off to go "native" when working with Node.js. More often than not, rewriting some computationally heavy code in C and sticking it as a native module yielded marginally better results when compared with properly optimized js code. Though, that doesn't negate other advantages of using said technologies: predictable performance from the start and re-using existing code base.
dodrio
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Is WebAssembly magic performance pixie dust?
Doesn't seem to stop MS with Blazor (.Net), Rust, and a few others from doing this. Also, there are plenty of games running in web assembly using bindings for things like WebGL and openal via similar bindings. As far as I know the current situation is pretty workable already and getting better. E.g. garbage collection is coming pretty soon.
I guess it depends on what you are doing. For most people doing web assembly, the point is avoiding dealing with/minimizing the need for interacting with javascript. But still, it seems there are some nice virtual dom options for Rust: https://github.com/fitzgen/dodrio that are allededly fast and performant (not a Rust programmer myself).
What are some alternatives?
neon - Rust bindings for writing safe and fast native Node.js modules.
expresscpp - Fast, unopinionated, minimalist web framework for C++ Perfect for building REST APIs
human-asmjs - Tips and tricks for writing asm.js as a human - Note: WebAssembly has replaced asm.js, so this is no longer maintained.
rabin-wasm - Rabin fingerprinting implemented in WASM
friendly-pow - The PoW challenge library used by Friendly Captcha
proposals - Tracking WebAssembly proposals
design - WebAssembly Design Documents
proposal-regexp-match-indices - ECMAScript RegExp Match Indices