ironwail
noclip.website
ironwail | noclip.website | |
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34 | 203 | |
452 | 3,110 | |
- | - | |
9.3 | 9.4 | |
18 days ago | 4 days ago | |
C | TypeScript | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ironwail
- Quake Brutalist Jam II
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Dear Bethesda, quit teasing and just make it happen already. Y'know you want to.
Late to the party, but, if you get a copy of Quake 1 off GoG and then update that with the Ironwail engine you'll have the most flexible setup ever.
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DOOM 1 & 2: Damn, It's Good to Be Back!
Give ironwail a try. Built off of Quakespasm so all the same features, but with 144fps support and added options to make the game even more authentic.
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What source ports are you using (Windows/Linux)?
Ironwail https://github.com/andrei-drexler/ironwail
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Quake 1 and expansions
Ironwail. The best all-around sourceport for the game, more authentic than the re-release with better mod support and more option customization.
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What's the best way to play Classic Quake
Ironwail. Best all around port.
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Good Source Port where I can play Quake I’s mission expansion packs?
+1 to Ironwail
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Ironwail 0.7.0 released
Download
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Install Ironwail on all the SBC's! (Dietpi)
Head to andrei drexler's ironwail github page and grab a source tarball or zip under 'releases' on the right.
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Need help setting the resolution
If you own the game on GOG, then you should be able to download the remaster version. Otherwise, you should get the old files and use a source port instead. The older version's executables are decades old, and not very compatible with modern OS. Ironwail is a good one. If you can't use it, fall back on Quakespasm.
noclip.website
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How We Crowdfunded $750k for a Giant Book about Keyboard History
I know this is definitely not what you’re talking about because it’s a website and not a book but it’s a link always worth sharing https://noclip.website/
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Decompilation of Paper Mario for N64
As far as I know, yes.. Besides simple differences like register allocation, it's difficult to prove that your code behaves the same as the target if its nonmatching. It's also just really satisfying when you get a match.
When doing standard reverse engineering, you might use something like Ghidra or Hex-Rays. This is what the developer of noclip.website [1] did to reimplement a lot of Mario Galaxy code, such as enemy AI.
[1] https://noclip.website/#smg/AstroGalaxy
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Does anyone know the Banjo-Kazooie free camera code from the "Off Camera Secrets" video by Shesez?
I don't know where to get what they used in that video, but the closest thing I could suggest is a site called "noclip" ?
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Quake Brutalist Jam II
You might also be interested in: https://noclip.website/ (not quake maps)
I also know https://www.halospawns.com/app used to have quake maps (dm6 at least), but can't find it now.
- Site that lets you explore levels and maps from several video games
- I found an awesome website that lets you explore old games maps! Is it legal?
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Explore Game Worlds (noclip)
This isn't Ross's "Dream Software", but I find it somewhat related - at least its output. Check out noclip's website here.
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Noclip.website: A digital museum of video game levels
https://noclip.website/#snap/1A;ShareData=AUsPn92;%5eVT:h=19... , or to hook up the first one to the second (although the system to signal between distant pokemon, which it probably uses, is mostly implemented). There are a few other instances of things that are supposed to be spawning conditionally which aren't handled yet, like extra lapras in the beach.
- Noclip – A digital museum of video game levels
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Pikmin can now sing the Awakening Wood theme
I'll leave an article from Pikipedia with a demonstration gif, plus a picture of the whole title screen from The Models Resource and a small comparison I made myself, using noclip.website.
What are some alternatives?
vkQuake - Vulkan Quake port based on QuakeSpasm
webhl - WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server.
vitaQuake - Port of Quake for Playstation Vita
sorbet - A fast, powerful type checker designed for Ruby
Quakespasm - Extra bloaty junk to modernise stuff a bit.
gpuweb - Where the GPU for the Web work happens!
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
TileMapEditor3D - Tile map editor 3D with 3D terrains
darkplaces
naga - Universal shader translation in Rust
vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.