ipasim
Mapbox GL
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ipasim | Mapbox GL | |
---|---|---|
3 | 4 | |
779 | 4,288 | |
0.6% | - | |
2.5 | 6.4 | |
9 months ago | 9 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ipasim
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Emulating an iPod Touch 1G and iPhoneOS 1.0 using QEMU (Part I)
I was working on emulating apps directly [1] by translating API calls from iOS to Windows APIs using WinObjC [2]. Unfortunately, WinObjC got abandoned and didn't even contain as many APIs as I thought, so the result cannot emulate complex apps. But it was fun.
[1] https://github.com/ipasimulator/ipasim
[2] https://github.com/Microsoft/WinObjC
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Is it possible to run IOS games on android? I want to play Oceanhorn 2, but its not available on android but iPhone.
Here, this is a theoretically dead project! https://github.com/ipasimulator/ipasim
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GitHub renders Markdown in commit messages
At least code snippets in backticks. Not many people seem to use them but it can be seen for example in my repository: https://github.com/ipasimulator/ipasim
Mapbox GL
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Is it possible to use C++ libs on Flutter desktop apps?
This is the library here: https://github.com/mapbox/mapbox-gl-native
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Max zoom levels?
Yes, I'm using the Flutter MapBox GL project (that uses the native implementation, which is mostly written in C++). I'm using vector tiles, and it's getting down to 1.35cm/pixel for iOS and .12cm/pixel for Android at my latitude; I believe this is level 22 for iOS and 25.5 for Android.
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Interactive maps in C++ applications
Mapbox has a c++ sdk as well as a GL renderer
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Maps Offline?
But vector tiles is indeed the way to go, but it's also much more complicated. Everyone that has worked on Maps so far has done it either as a SoC / Outreachy student or on weekends and evenings. Look at https://github.com/mapbox/mapbox-gl-native if you want to get a feel for the complexity of a client side implementation of rendering vector tiles.
What are some alternatives?
yuzu - Nintendo Switch emulator
GEOSwift - The Swift Geometry Engine.
macemu - Experiments with BasiliskII on iOS and macOS
ClusterKit - An iOS map clustering framework targeting MapKit, Google Maps and Mapbox.
omapsapp - 🍃 Organic Maps is a free Android & iOS offline maps app for travelers, tourists, hikers, and cyclists. It uses crowd-sourced OpenStreetMap data and is developed with love by MapsWithMe (MapsMe) founders and our community. No ads, no tracking, no data collection, no crapware. Please donate to support the development!
WhirlyGlobe-Maply - WhirlyGlobe Development
citra - A Nintendo 3DS Emulator
Route-me - Open source map library for iOS
react-native-mmkv-storage - An ultra fast (0.0002s read/write), small & encrypted mobile key-value storage framework for React Native written in C++ using JSI
Cluster - Easy Map Annotation Clustering 📍
aah - arm64 architecture handler
NAMapKit - Allows you to use custom maps in iphone applications and attempts to mimics some of the behaviour of the MapKit framework