instant-meshes
meshlab
instant-meshes | meshlab | |
---|---|---|
47 | 32 | |
4,772 | 4,426 | |
- | 1.3% | |
0.0 | 8.9 | |
over 2 years ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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instant-meshes
- Does anyone know any free retopology addons? At the moment I can't buy any addons that are for sale since I'm just a student of 3D.
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How to convert triangles to quads?
there’s a free Windows program called instant meshes that’ll do it.
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Need Help Reducing Face count and keeping Details/shape
It sounds like you want better automatic retopology methods. There's Instant Meshes, which is decent, and Retopoflow, which is very good, but not automatic and not free. There's nothing that's fully automatic that's completely satisfactory, though.
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Boar Skull using Metashape. The high density output is astonishing, the ongoing retopo is a living hell
Maybe checkout Instant Meshes for retopo?
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I started my journey away from Windows with Pop back in May 2020 (last screenshot) and switched to Arch after 6 months to get more familiar with Linux. Faced challenges and learned a lot. Now, as a professional 3D artist, I return to Pop OS for stability—full circle after 3 years!
There are other useful things available on Linux too— I use Substance 3D Painter from Steam for texturing, Krita for concept art and retouching, and this neat little tool for retopology. Again, nothing you can't get on Windows too, but it's so you know what you count with. You get a stable and reliable OS, full desktop customization to make it fit your own workflow, and a cool community in exchange. Whether that much is worth the tradeoffs depends on you.
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The Qlone app is updated and significantly better now at creating 3D models of faces! Take a look!
Exactly. Run it through https://github.com/wjakob/instant-meshes then extract a normal map.
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Is there a way to compress a file even more?
To be quite frank, you haven't really given quite enough context at all, but going out on a limb here the most common culprit of 3d files being too big is that they have an unreasonable amount of polygons. you can fix this by using the remesh tool/modifier (which will likely require some smoothing in the sculpt tab afterward) or using the decimate modifier. additionally if you're willing to use a secondary program, you could try a re-topology program such as instant mesh which is free, small, and the most clean & efficient at what it does, but if you aren't going to be doing 3d work often, its not necessary. After your poly count is low enough, export it as an OBJ or FBX file, and you should be good to go.
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What is the best/fastest way to retopologize? We were showed doing it with the quad tool but I've worked on it for the last 9 hours and it is tideous, slow and looks like garbage (at least when I am doing it)
I’d switch to zbrush for this and project this mesh onto an already topology-correct one. If you don’t want/can’t use zbrush, and you’re out of options you might as well just give instant-meshes a try as it’s a free tool. I had somewhat successful results https://github.com/wjakob/instant-meshes
- do you guys recommend me to retopologize?
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700k tris to 60k. Any lower and I lose detail. Any advice on going lower or is this just as good as it gets for a model with this much detail?
Instant meshes (https://github.com/wjakob/instant-meshes) is a free software that is very good at remeshing while preserving details
meshlab
- More sleepy hollow pictures
- 3D Model to STL Woes
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School project
MeshLab is free software that can work with point clouds. I've only used data in .ply format so I'm not sure what other formats are supported.
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I had facial surgery and 3D printed before and after CT scans.
I used a program called Radiant to convert to STL and then did some small edits using Meshlab.
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How to reduce the vertices of this LiDAR scan without ruining the model?
The best open source way I have found is using MeshLab
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Best way to work with point cloud files?
You could start by importing the point cloud model into a software with native support for the file format. Some open source examples are Meshroom (https://alicevision.org) or Meshlab (https://www.meshlab.net). There are other softwares from companies like Autodesk that might be more intuitive but you'd need licenses to use them. Rhino and Blender can handle the file formats but might struggle depending on the size and complexity.
- 3D Point Cloud Viewer for Ubuntu?
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Fixing mesh
Maybe MeshLab
- Software to merge STLs PRECISELY?
- 3D software
What are some alternatives?
instant-ngp - Instant neural graphics primitives: lightning fast NeRF and more
PyMeshLab - The open source mesh processing python library
retopoflow - A suite of retopology tools for Blender
draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
jremesh-tools - Blender addon for quad remeshing
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
fSpy - A cross platform app for quick and easy still image camera matching
sdf - Simple SDF mesh generation in Python
apriltag - AprilTag is a visual fiducial system popular for robotics research.
Open3D - Open3D: A Modern Library for 3D Data Processing
bevy - A refreshingly simple data-driven game engine built in Rust
openMVS - open Multi-View Stereo reconstruction library