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To be quite frank, you haven't really given quite enough context at all, but going out on a limb here the most common culprit of 3d files being too big is that they have an unreasonable amount of polygons. you can fix this by using the remesh tool/modifier (which will likely require some smoothing in the sculpt tab afterward) or using the decimate modifier. additionally if you're willing to use a secondary program, you could try a re-topology program such as instant mesh which is free, small, and the most clean & efficient at what it does, but if you aren't going to be doing 3d work often, its not necessary. After your poly count is low enough, export it as an OBJ or FBX file, and you should be good to go.