ini-parser
UnityOctree
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ini-parser | UnityOctree | |
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3 | 3 | |
940 | 653 | |
- | - | |
0.0 | 1.9 | |
10 months ago | almost 3 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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ini-parser
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The right form to save dataset or list array for my test engine
Hi for all, thanks for your suggestion and advises, after all consideration i have decided to stick to ini file format and using this lib ini-file-parser my template look like this: example for 4 Tests.
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Ini file parser can support duplicate keys?
If the duplicate keys are in different sections I believe this lib should handle them just fine: https://github.com/rickyah/ini-parser
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Alternatively, instead of using a type provider (which isn't simple by any means), you can use any number of CSV or INI parsers, e.g. https://joshclose.github.io/CsvHelper/ or https://github.com/rickyah/ini-parser
UnityOctree
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I'm trying to analyze the NavMesh to find cover positions between two points. It also detects high or low cover!
Store the points which are next to a collider in a point octree, I use this open source package for that.
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This is the one script that I'm actually proud of writing after 1 year of Gamedev, and it's literally just modified Brackeys code. It's a random planet vegetation spawner btw.
I have been creating a similar system for my own game and had to modify an open source octree implementation, which can be found here: https://github.com/Nition/UnityOctree. However, this seems a bit too overkill for me and I can't help but feel that there must be a better, simpler way. Thanks.
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How do I find the nearest item in an array?
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
What are some alternatives?
crudini - A utility for manipulating ini files
UnityNativeScripting - Unity Scripting in C++
libconfini - Yet another INI parser
KDTree - Fast KDTree for Unity, with thread-safe querying.
JsonSettings - This library simplifies creating configuration for your C# app/service by utilizing the serialization capabilities of Json.NET to serialize nested (custom) objects, dictionaries and lists as simply as by creating a POCO and inheriting JsonSettings class.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
config-parser - A slim, fully managed C# library for reading/writing .ini, .conf, .cfg etc configuration files.
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
confs - List tools for which the given project has configs
json - A really simple C# JSON Parser in 350 lines
dotdevelop - MonoDevelop is a cross platform .NET IDE
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.