inform
twinejs
inform | twinejs | |
---|---|---|
13 | 408 | |
1,255 | 1,795 | |
- | - | |
9.3 | 8.5 | |
5 days ago | 4 days ago | |
C | TypeScript | |
Artistic License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
inform
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What engine do you use for making true IF games?
Inform 7 is the most popular IF engine. The best place to download it in 2023 is from GitHub: https://github.com/ganelson/inform/releases
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Open source Inform available for multiple platforms
Releases can currently be found via this link: https://github.com/ganelson/inform/releases
- I am writing an interactive fiction builder in C#. I decided to put it to the test by recreating Zork 1
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Six programming languages Iād like to see
Did you know Inform is now (finally) open source?! https://github.com/ganelson/inform
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Gaiman: Programming language for text-based games in browser
Inform 6 is still being developed, and Inform 7 went open source earlier this year: https://github.com/ganelson/inform
- Donald Knuth Was Framed
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Is there a way to package an interpreter with a story?
Here's the github repo, it was just open sourced last week. You can compile it from source now, and I imagine the UI frontends will be updated in a couple of weeks. IIRC, compiling directly to other languages is now possible, although I'm not sure how much that impacts your use case.
- First python text-based adventure
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Inform 7 now open source
For those who don't know it, Inform 7 is the venerable "design system" for interactive fiction. It has been freely available for some time with the promise of a release as open source for some time now. Looks like that has happened.
- Inform 7 is now open source
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine ā Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
gruescript - Point-and-click text adventure maker
RenPy - The Ren'Py Visual Novel Engine
zork1 - Zork I (Microcomputer Version) by Infocom
ink - inkle's open source scripting language for writing interactive narrative.
power-fx-host-samples - Samples for hosting Power Fx engine.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
inform7-ide - A design system for interactive fiction based on natural language.
dialogic - š¬ Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Lazy - Lazily evaluated (late-binding) definition for Dyalog APL
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
halo - An experimental graph-based meta programming language
gitbook - The open source frontend for GitBook doc sites