inform
gruescript
inform | gruescript | |
---|---|---|
13 | 1 | |
1,252 | 54 | |
- | - | |
9.3 | 0.0 | |
7 days ago | 6 months ago | |
C | HTML | |
Artistic License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
inform
-
What engine do you use for making true IF games?
Inform 7 is the most popular IF engine. The best place to download it in 2023 is from GitHub: https://github.com/ganelson/inform/releases
-
Open source Inform available for multiple platforms
Releases can currently be found via this link: https://github.com/ganelson/inform/releases
- I am writing an interactive fiction builder in C#. I decided to put it to the test by recreating Zork 1
-
Six programming languages I’d like to see
Did you know Inform is now (finally) open source?! https://github.com/ganelson/inform
-
Gaiman: Programming language for text-based games in browser
Inform 6 is still being developed, and Inform 7 went open source earlier this year: https://github.com/ganelson/inform
- Donald Knuth Was Framed
-
Is there a way to package an interpreter with a story?
Here's the github repo, it was just open sourced last week. You can compile it from source now, and I imagine the UI frontends will be updated in a couple of weeks. IIRC, compiling directly to other languages is now possible, although I'm not sure how much that impacts your use case.
- First python text-based adventure
-
Inform 7 now open source
For those who don't know it, Inform 7 is the venerable "design system" for interactive fiction. It has been freely available for some time with the promise of a release as open source for some time now. Looks like that has happened.
- Inform 7 is now open source
gruescript
-
Inform 7 v10.1.0 is now open-source
Very detailed writeup!
I'd like to add that, perhaps surprisingly given how niche a field it is, the interactive fiction community keeps producing new languages and tools. In recent years, two new parser game programming languages have appeared: Dialog by Linus Åkesson (https://www.linusakesson.net/dialog/docs/index.html), a full-featured language inspired by Prolog; and Gruescript by Robin Johnson (https://github.com/robindouglasjohnson/gruescript), simpler but focused on creating web games, playable without writing, with a verb+object model like parser games.
What are some alternatives?
zork1 - Zork I (Microcomputer Version) by Infocom
Windows-Inform7 - Front-end for the Windows version of Inform 7.
power-fx-host-samples - Samples for hosting Power Fx engine.
Inform - Inform is a design system for interactive fiction based on natural language
inform7-ide - A design system for interactive fiction based on natural language.
OPS5 - OPS5 Production System
Lazy - Lazily evaluated (late-binding) definition for Dyalog APL
halo - An experimental graph-based meta programming language
fuzion - The Fuzion Language Implementation
scenebuilder - Scene Builder is a visual, drag 'n' drop, layout tool for designing JavaFX application user interfaces.
mdsh - Multi-lingual, Markdown-based Literate Programming... in run-anywhere bash
ODS_OpenExposureData - Open data standards curated by Oasis.