gruescript
Windows-Inform7
gruescript | Windows-Inform7 | |
---|---|---|
1 | 2 | |
54 | 67 | |
- | - | |
0.0 | 7.3 | |
6 months ago | 22 days ago | |
HTML | C++ | |
MIT License | Artistic License 2.0 |
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gruescript
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Inform 7 v10.1.0 is now open-source
Very detailed writeup!
I'd like to add that, perhaps surprisingly given how niche a field it is, the interactive fiction community keeps producing new languages and tools. In recent years, two new parser game programming languages have appeared: Dialog by Linus Ã…kesson (https://www.linusakesson.net/dialog/docs/index.html), a full-featured language inspired by Prolog; and Gruescript by Robin Johnson (https://github.com/robindouglasjohnson/gruescript), simpler but focused on creating web games, playable without writing, with a verb+object model like parser games.
Windows-Inform7
- Inform 7 v10.1.0 is now open-source
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Input prompt
Anyways, back to your original question, by "use user prompts" do you mean having the player typing in "use silver key on old door" and the like? If so, Twine isn't really designed for that. You could do it in Twine, but you'd be better off using something like Inform 7 (Wikipedia), which is actually built to create games like that. However, I should note that Inform 7 is not well supported, at least not currently, with the last release of the engine being from late 2015. If you do decide to develop with it, I'd recommend using an Inform 7 IDE (Windows, MacOS, Gnome) to help you write your code.
What are some alternatives?
inform - The core software distribution for the Inform 7 programming language.
inform7-ide - A design system for interactive fiction based on natural language.
Inform - Inform is a design system for interactive fiction based on natural language
parchment - The Interactive Fiction web app
OPS5 - OPS5 Production System