indigo
pixi-react
indigo | pixi-react | |
---|---|---|
22 | 9 | |
607 | 2,169 | |
1.2% | 3.3% | |
9.5 | 5.9 | |
11 days ago | 7 days ago | |
Scala | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
indigo
- Indigo games get physical, 0.15.0-RC3 released!
- What library to use for creating a game?
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I am curious how many Scala developers on this sub use Scala to make games.
There's a nice community of Scala game developers around Indigo. The dedicated Discord is at https://discord.gg/b5CD47g
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HexTacToe - Simple PoC for Scala.js, Babylon.js & Electron.js interaction
Hey OP did you consider indigo for this project? https://github.com/PurpleKingdomGames/indigo
- Indigo - A game engine for functional programmers.
- Indigo: A game engine for functional programmers, in Scala
- Indigo 0.15.0-RC1 Released
pixi-react
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Picking a UI library for a web browser JavaScript game
There is https://reactpixi.org/
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Use.GPU Goes Trad
The author's entire section on "Real Reactivity" hit quite close to home.
I recently played around with using https://reactpixi.org/ to build a simple ant farm simulation (https://meomix.github.io/antfarm/) and was left disappointed, but not surprised. It's really hard to get strong performance when stacking a declarative wrapper on an imperative base.
I was talking to my coworkers about the issue and one of them suggested trying to use react-three-fiber and just force it to render 2D, but, as the author notes, the problem feels intractable with competing layers of abstraction.
I'm really excited to learn about this library. I feel that I was between a rock and a place with my web-first, declarative graphics tooling. I was pushing myself to learn Rust, to use Bevvy, to have a well-supported, declarative framework, but I felt I would prototype quicker if I stuck with JavaScript. I considered A-Frame, but it's really not about 2D rendering at all with its VR-first approach.
There's really quite a desert of modern, active, declarative, web-first graphics rendering frameworks. Stoked for UseGPU to hit 1.0!
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Making adaptive UI layout in Pixi.JS easy with DOM
First, take your class-based Pixi.JS code and throw it away, because if you wanna be mature HTML5 game developer you have to grow some balls and learn React. Libraries like react-pixi-fiber and react-pixi will help you with that.
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Best declarative game engines for in-browser apps?
I just tried using React Pixi + PixiJS to have a very light 'engine' with a familiar, declarative style. I found performance to be excessively poor because of React's reconciler processing 35,000 elements and trying to implement culling that meaningfully addresses the bottleneck.
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Tips on writing a functional wrapper for a mutable/OOP library?
Since my approach is highly similar to React, you may also be interested in https://reactpixi.org/ for inpirations.
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SolidJS for Realtime Game?
Im thinking if ReactPixi is a thing then it should be good no?
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Help With What to Use When Creating a Minigame: HTML vs Canvas
Pixi.js paired with a library like @inlet/react-pixi can give you amazing performance for your minigame while keeping a component architecture, so you can mix it in at will with your main game (HTML) without having to change programming styles. There might be something similar for Vue, but I haven't used it.
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space invaders or space impact with react
and react-pixie for webgl https://reactpixi.org/
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Deck the Halls With React Three Fiber
For 2D there is also https://github.com/inlet/react-pixi and https://github.com/michalochman/react-pixi-fiber check them both out. I prefer inlet's.
What are some alternatives?
scala-game-library - Scala library for cross-platform 2D game development
react-pixi-fiber - Write PixiJS applications using React declarative style.
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
react-three-fiber - 🇨🇠A React renderer for Three.js
tyrian - Elm-inspired Scala UI library.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Defeating-User-Built-Dungeon - Godot text-based roguelike where you supply the levels.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
bevy - A refreshingly simple data-driven game engine built in Rust
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
react-pdf - 📄 Create PDF files using React