pixi-react

Write PIXI apps using React declarative style (by pixijs)

Pixi-react Alternatives

Similar projects and alternatives to pixi-react

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better pixi-react alternative or higher similarity.

pixi-react reviews and mentions

Posts with mentions or reviews of pixi-react. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-14.
  • Picking a UI library for a web browser JavaScript game
    1 project | /r/gamedev | 25 Jan 2023
    There is https://reactpixi.org/
  • Use.GPU Goes Trad
    2 projects | news.ycombinator.com | 14 Jan 2023
    The author's entire section on "Real Reactivity" hit quite close to home.

    I recently played around with using https://reactpixi.org/ to build a simple ant farm simulation (https://meomix.github.io/antfarm/) and was left disappointed, but not surprised. It's really hard to get strong performance when stacking a declarative wrapper on an imperative base.

    I was talking to my coworkers about the issue and one of them suggested trying to use react-three-fiber and just force it to render 2D, but, as the author notes, the problem feels intractable with competing layers of abstraction.

    I'm really excited to learn about this library. I feel that I was between a rock and a place with my web-first, declarative graphics tooling. I was pushing myself to learn Rust, to use Bevvy, to have a well-supported, declarative framework, but I felt I would prototype quicker if I stuck with JavaScript. I considered A-Frame, but it's really not about 2D rendering at all with its VR-first approach.

    There's really quite a desert of modern, active, declarative, web-first graphics rendering frameworks. Stoked for UseGPU to hit 1.0!

  • Making adaptive UI layout in Pixi.JS easy with DOM
    2 projects | dev.to | 17 Dec 2022
    First, take your class-based Pixi.JS code and throw it away, because if you wanna be mature HTML5 game developer you have to grow some balls and learn React. Libraries like react-pixi-fiber and react-pixi will help you with that.
  • Best declarative game engines for in-browser apps?
    3 projects | /r/AskProgramming | 23 Nov 2022
    I just tried using React Pixi + PixiJS to have a very light 'engine' with a familiar, declarative style. I found performance to be excessively poor because of React's reconciler processing 35,000 elements and trying to implement culling that meaningfully addresses the bottleneck.
  • Tips on writing a functional wrapper for a mutable/OOP library?
    3 projects | /r/Clojure | 9 Jun 2022
    Since my approach is highly similar to React, you may also be interested in https://reactpixi.org/ for inpirations.
  • SolidJS for Realtime Game?
    1 project | /r/solidjs | 30 Jan 2022
    Im thinking if ReactPixi is a thing then it should be good no?
  • Help With What to Use When Creating a Minigame: HTML vs Canvas
    3 projects | /r/incremental_games | 10 Nov 2021
    Pixi.js paired with a library like @inlet/react-pixi can give you amazing performance for your minigame while keeping a component architecture, so you can mix it in at will with your main game (HTML) without having to change programming styles. There might be something similar for Vue, but I haven't used it.
  • space invaders or space impact with react
    2 projects | /r/react | 14 Apr 2021
    and react-pixie for webgl https://reactpixi.org/
  • Deck the Halls With React Three Fiber
    2 projects | /r/reactjs | 22 Dec 2020
    For 2D there is also https://github.com/inlet/react-pixi and https://github.com/michalochman/react-pixi-fiber check them both out. I prefer inlet's.
  • A note from our sponsor - SaaSHub
    www.saashub.com | 2 May 2024
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Stats

Basic pixi-react repo stats
9
2,134
5.9
24 days ago

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