Help With What to Use When Creating a Minigame: HTML vs Canvas

This page summarizes the projects mentioned and recommended in the original post on /r/incremental_games

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  • pixi-react

    Write PIXI apps using React declarative style

  • Pixi.js paired with a library like @inlet/react-pixi can give you amazing performance for your minigame while keeping a component architecture, so you can mix it in at will with your main game (HTML) without having to change programming styles. There might be something similar for Vue, but I haven't used it.

  • PixiJS

    The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

  • You can use something like Pixi.js, or Phaser if you'd like a game engine. That'll give you WebGL with a Canvas fallback, with a decent abstraction on top. This is much faster than Canvas directly.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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  • Phaser

    Discontinued Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser] (by photonstorm)

  • You can use something like Pixi.js, or Phaser if you'd like a game engine. That'll give you WebGL with a Canvas fallback, with a decent abstraction on top. This is much faster than Canvas directly.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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