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The main bulk of the work is a total replacement of all GLSL based shaders in favour of programs written using Ultraviolet. Ultraviolet is a Scala 3 shader program writing library that is currently aimed at WebGL + GLSL. The purpose of this work is to begin to separate Indigo from Scala.js and WebGL, so that the project can look at supporting other rendering technologies (WebGPU is the next likely target), and one day, other platforms like the JVM and/or Native. Custom GLSL shaders will still be supported for the for the foreseeable future, but existing shaders will require very minor modification to be compatible.