indigo
An FP game engine for Scala. (by PurpleKingdomGames)
scala-game-library
Scala library for cross-platform 2D game development (by regb)
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indigo | scala-game-library | |
---|---|---|
22 | 1 | |
600 | 148 | |
2.3% | - | |
9.4 | 3.5 | |
5 days ago | 8 months ago | |
Scala | Scala | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
indigo
Posts with mentions or reviews of indigo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-18.
- Indigo games get physical, 0.15.0-RC3 released!
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I am curious how many Scala developers on this sub use Scala to make games.
There's a nice community of Scala game developers around Indigo. The dedicated Discord is at https://discord.gg/b5CD47g
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HexTacToe - Simple PoC for Scala.js, Babylon.js & Electron.js interaction
Hey OP did you consider indigo for this project? https://github.com/PurpleKingdomGames/indigo
- Indigo: A game engine for functional programmers, in Scala
- Indigo 0.15.0-RC1 Released
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Announcing Ultraviolet: WebGL shaders in Scala 3
Ever since I started building Indigo (Scala.js game engine) I've wanted to be able to write WebGL/GLSL shaders in Scala.
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Best declarative game engines for in-browser apps?
I found Indigo to be a potential alternative, that would keep me in JS, but it doesn't seem like it has anywhere near the community support of Bevy nor is it anywhere near v1.0. So, I'm hesitant to start my Next Big Project using it.
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Released: Tyrian 0.6.0 & Indigo 0.14.0
Documentation can be found at https://indigoengine.io/ and https://tyrian.indigoengine.io/.
- 🟣 New Releases: Indigo & Tyrian
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Networking of a Turn-Based Game
Thank you for the suggestion. However I am close to finishing all the game mechanics, just on a single computer (the game has no secret knowledge so it playable on a single computer or, at worst, via screen sharing). Also I'm implementing it in Scala.js with Indigo [1], and part of the reason for the project is to have an excuse to learn Indigo, so i wouldn't change the technical stack.
Thank you, though. It seems like a nice platform!
scala-game-library
Posts with mentions or reviews of scala-game-library.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-29.
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Learn to build a Roguelike game in Scala
The only one I know of is SGL but I don't know how actively it's being worked on and it's still an OO flavour. I don't know of any FP-first game libs for Scala or Java.
What are some alternatives?
When comparing indigo and scala-game-library you can also consider the following projects:
jMonkeyEngine - A complete 3-D game development suite written in Java.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
Defeating-User-Built-Dungeon - Godot text-based roguelike where you supply the levels.
tyrian - Elm-inspired Scala UI library.
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
roguelike-tutorial-2021 - Game made during the "RoguelikeDev Does The Complete Roguelike Tutorial 2021" event