imgui_entt_entity_editor
A drop-in entity editor for EnTT with Dear ImGui (by Green-Sky)
EnttPong
Built for EnTT, at the request of the developer as a demo. (by reworks-org)
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imgui_entt_entity_editor | EnttPong | |
---|---|---|
1 | 1 | |
209 | 72 | |
- | - | |
2.5 | 1.8 | |
8 months ago | about 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
imgui_entt_entity_editor
Posts with mentions or reviews of imgui_entt_entity_editor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-27.
EnttPong
Posts with mentions or reviews of EnttPong.
We have used some of these posts to build our list of alternatives
and similar projects.
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Adding ECS to Inheritance based engine trying to make an hybrid, ECS not much better, what am I doing wrong?
Yet in the basic ECS examples I see around, movement is one of the first things that I see getting delegated to a system. I started by looking at this https://github.com/DomRe/EnttPong
What are some alternatives?
When comparing imgui_entt_entity_editor and EnttPong you can also consider the following projects:
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
supertux - SuperTux source code
edyn - Edyn is a real-time physics engine organized as an ECS.
Sourcehold - Open source re-implementation of Stronghold 1
apecs - A petite entity component system
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ffmpeg-tests - Short test programs using FFmpeg libavcodec.