imgui-java
pixel-community
imgui-java | pixel-community | |
---|---|---|
5 | 4 | |
518 | 25 | |
- | - | |
6.8 | 6.0 | |
2 months ago | 14 days ago | |
Java | Java | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
imgui-java
- Lets-Plot: An open-source plotting library by JetBrains
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JavaFX 19 Released
So this makes me wonder: how common is desktop app development with Java these days? I imagine there is still a lot done for internal app, but is it still viable to ship Java apps to end users? How you handle JRE distribution in that case?
Anyway also wanna shout out Dear ImGui[0]. I've been using it recently to build an interactive UI to quite complicated networking code. So far it been great for manual testing and demos, and it's fairly low maintenance once running.
[0] https://github.com/SpaiR/imgui-java
- Basic ClickGUI
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A go-to GUI library for Kotlin
If you aren't off-put by the Blender/Unity UI style, there's also ImGUI a possibility as it has some java bindings available.
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GUI in LWJGL
If you want a library that has an active community and a lot of examples try out imgui (java port: https://github.com/SpaiR/imgui-java). It is a C based language but seems like the port are pretty close to the original api so you can follow not only the java docs but the c/c++ ones as well. There are a few game engines that utilizes imgui in the editor because it is lightweight, easy to extend, theme and use.
pixel-community
- Criação de um motor de jogo.
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Avoiding Gradle and libGDX
If you are looking for a 2D framework, check this one out! https://github.com/joafalves/pixel-community
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Pixel 2D Java/Kotlin game framework!
GitHub: https://github.com/joafalves/pixel-community
- Beginner Friendly Java Game Framwork ( not an full featured engine )
What are some alternatives?
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Azurite - Azurite Game Engine is a 2D Java game engine built on top of LWJGL.
LWJGUI - Simple UI solution for LWJGL3
lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java
terminal-recall - Engine remake for Terminal Velocity and Fury3
darklaf - Darklaf - A themeable swing Look and Feel based on Darcula-Laf
aide - Fast reflection, extended optionals and conditionals
jnativehook - Global keyboard and mouse listeners for Java.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
ImFrame - dear imgui + glfw framework
awesome-dear-imgui - A collection of awesome dear imgui bindings, extensions and resources