pixel-community
lwjglbook
pixel-community | lwjglbook | |
---|---|---|
4 | 2 | |
24 | 114 | |
- | - | |
6.0 | 5.4 | |
8 days ago | about 1 month ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
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pixel-community
- Criação de um motor de jogo.
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Avoiding Gradle and libGDX
If you are looking for a 2D framework, check this one out! https://github.com/joafalves/pixel-community
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Pixel 2D Java/Kotlin game framework!
GitHub: https://github.com/joafalves/pixel-community
- Beginner Friendly Java Game Framwork ( not an full featured engine )
lwjglbook
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Instancing/Instanced Rendering in LibGDX (3D)
https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter21/chapter21.html This LWJGL guide provides everything you need to get a good understanding of 3D rendering with OpenGL and covers instanced rendering in chapter 21. The source code is also available on https://github.com/lwjglgamedev/lwjglbook.
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Java game programming
Back when I was learning game development on java I read this book https://github.com/lwjglgamedev/lwjglbook I think it's a good start.
What are some alternatives?
imgui-java - JNI based binding for Dear ImGui
lwjgl3-demos - Demo suite for LWJGL 3
Azurite - Azurite Game Engine is a 2D Java game engine built on top of LWJGL.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
terminal-recall - Engine remake for Terminal Velocity and Fury3
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
aide - Fast reflection, extended optionals and conditionals
JOML - A Java math library for OpenGL rendering calculations
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Koin3D - Koin3D, a java port of Coin3D with LWJGL