imgui-java
jnativehook
imgui-java | jnativehook | |
---|---|---|
5 | 11 | |
513 | 1,685 | |
- | - | |
6.8 | 1.9 | |
about 2 months ago | 8 months ago | |
Java | Java | |
MIT License | GNU General Public License v3.0 or later |
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imgui-java
- Lets-Plot: An open-source plotting library by JetBrains
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JavaFX 19 Released
So this makes me wonder: how common is desktop app development with Java these days? I imagine there is still a lot done for internal app, but is it still viable to ship Java apps to end users? How you handle JRE distribution in that case?
Anyway also wanna shout out Dear ImGui[0]. I've been using it recently to build an interactive UI to quite complicated networking code. So far it been great for manual testing and demos, and it's fairly low maintenance once running.
[0] https://github.com/SpaiR/imgui-java
- Basic ClickGUI
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A go-to GUI library for Kotlin
If you aren't off-put by the Blender/Unity UI style, there's also ImGUI a possibility as it has some java bindings available.
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GUI in LWJGL
If you want a library that has an active community and a lot of examples try out imgui (java port: https://github.com/SpaiR/imgui-java). It is a C based language but seems like the port are pretty close to the original api so you can follow not only the java docs but the c/c++ ones as well. There are a few game engines that utilizes imgui in the editor because it is lightweight, easy to extend, theme and use.
jnativehook
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How do you setup a Macro/AHK for whips?
IN windows I use java + java native hook (https://github.com/kwhat/jnativehook)
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[NOOB HERE] How to include JNativeHook Library into my Javafx project?
Today, I've decided to start my first personal java project and I can't seem to include the JNativeHook library into my javafx project. This is my current pom.xml file: https://pastebin.com/SZVxmzvd JNativeHook: https://github.com/kwhat/jnativehook
- How do we automate a java application?
- Out of focus gamepad input listening
- How to exit console program running in the background with key shortcut/function
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Is there a way to detect an key being pressed in console?
yes here is the git repo https://github.com/kwhat/jnativehook
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How can I read user input without a GUI?
Maybe a library like jnativehook
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Best Client
Step 4: Add https://github.com/kwhat/jnativehook to your project
- KeyListeners
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Mouse Event scripts
The global keylistener should allow you to register global hotkeys (that means hotkeys which work no matter which application has the focus.) Java can not do this out of the box. You would need a library which utilizes OS-specific APIs. Something like this (I have never used this myself but it was the first Google result.)
What are some alternatives?
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
JavaCPP - The missing bridge between Java and native C++
LWJGUI - Simple UI solution for LWJGL3
MCProtocolLib - A library for communication with a Minecraft client/server.
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java
trime - 同文安卓輸入法平臺3.x/Android-rime/Rime Input Method Engine for Android
darklaf - Darklaf - A themeable swing Look and Feel based on Darcula-Laf
monero-java - Java library for using Monero
ImFrame - dear imgui + glfw framework
procyon - Procyon is a suite of Java metaprogramming tools, including a rich reflection API, a LINQ-inspired expression tree API for runtime code generation, and a Java decompiler.
awesome-dear-imgui - A collection of awesome dear imgui bindings, extensions and resources
Aparapi - The New Official Aparapi: a framework for executing native Java and Scala code on the GPU.