imgui-java VS jnativehook

Compare imgui-java vs jnativehook and see what are their differences.

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imgui-java jnativehook
5 11
513 1,685
- -
6.8 1.9
about 2 months ago 8 months ago
Java Java
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

imgui-java

Posts with mentions or reviews of imgui-java. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-15.
  • Lets-Plot: An open-source plotting library by JetBrains
    12 projects | news.ycombinator.com | 15 Jul 2023
  • JavaFX 19 Released
    2 projects | news.ycombinator.com | 14 Sep 2022
    So this makes me wonder: how common is desktop app development with Java these days? I imagine there is still a lot done for internal app, but is it still viable to ship Java apps to end users? How you handle JRE distribution in that case?

    Anyway also wanna shout out Dear ImGui[0]. I've been using it recently to build an interactive UI to quite complicated networking code. So far it been great for manual testing and demos, and it's fairly low maintenance once running.

    [0] https://github.com/SpaiR/imgui-java

  • Basic ClickGUI
    2 projects | /r/minecraftclients | 19 Jul 2022
  • A go-to GUI library for Kotlin
    3 projects | /r/Kotlin | 5 Jan 2022
    If you aren't off-put by the Blender/Unity UI style, there's also ImGUI a possibility as it has some java bindings available.
  • GUI in LWJGL
    4 projects | /r/opengl | 4 May 2021
    If you want a library that has an active community and a lot of examples try out imgui (java port: https://github.com/SpaiR/imgui-java). It is a C based language but seems like the port are pretty close to the original api so you can follow not only the java docs but the c/c++ ones as well. There are a few game engines that utilizes imgui in the editor because it is lightweight, easy to extend, theme and use.

jnativehook

Posts with mentions or reviews of jnativehook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-20.

What are some alternatives?

When comparing imgui-java and jnativehook you can also consider the following projects:

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

JavaCPP - The missing bridge between Java and native C++

LWJGUI - Simple UI solution for LWJGL3

MCProtocolLib - A library for communication with a Minecraft client/server.

Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java

trime - 同文安卓輸入法平臺3.x/Android-rime/Rime Input Method Engine for Android

darklaf - Darklaf - A themeable swing Look and Feel based on Darcula-Laf

monero-java - Java library for using Monero

ImFrame - dear imgui + glfw framework

procyon - Procyon is a suite of Java metaprogramming tools, including a rich reflection API, a LINQ-inspired expression tree API for runtime code generation, and a Java decompiler.

awesome-dear-imgui - A collection of awesome dear imgui bindings, extensions and resources

Aparapi - The New Official Aparapi: a framework for executing native Java and Scala code on the GPU.