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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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LWJGL
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
I am making a simple game engine using LWJGL and I decided to implement GUI. I found LWJGUI and it seems useful as it states that it lets me use my own rendering code. But I have hardship finding any example code or tutorial. Sure there's the documentation, but I have to start somewhere. Do you have any experience with this library?
If you want a library that has an active community and a lot of examples try out imgui (java port: https://github.com/SpaiR/imgui-java). It is a C based language but seems like the port are pretty close to the original api so you can follow not only the java docs but the c/c++ ones as well. There are a few game engines that utilizes imgui in the editor because it is lightweight, easy to extend, theme and use.
and you can find some code examples in their repo: https://github.com/LWJGL/lwjgl3/tree/master/modules/samples/src/test/java/org/lwjgl/demo/nuklear