iced
Nu
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iced
- Iced – fast and correct x86/x64 disassembler, assembler, decoder, [ ]
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Dll Injection and Native Hooking with .NET
I've worked with Iced .NET Assembler in the past, and it shouldn't be too much trouble to use it make a trampoline.
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Iced: A cross-platform GUI library for Rust, inspired by Elm
An unfortunate name clash with one of the best x86 decoders I've ever used, also written in Rust[1].
[1]: https://github.com/icedland/iced
- Fastest x86 disassembler (iced-x86) decodes 200 MB/s disassembles 100 MB/s
- Fastest x86 disassembler (iced-x86) decodes >200 MB/s disassembles >100 MB/s
Nu
- Nu Game Engine written in F#
- Iced: A cross-platform GUI library for Rust, inspired by Elm
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How is the state of F# with Unity?
Not Unity, but Nu is an F#-first game engine you might look into.
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Suggestions for a functional language for videogames
Take a look at Nu. I haven't used it, but it seemed pretty heavily inspired by Elm when I was reading about it.
What are some alternatives?
wry - Cross-platform WebView library in Rust for Tauri.
num-bigint - Big integer types for Rust
bddisasm - bddisasm is a fast, lightweight, x86/x64 instruction decoder. The project also features a fast, basic, x86/x64 instruction emulator, designed specifically to detect shellcode-like behavior.
accesskit - UI accessibility infrastructure across platforms and programming languages
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
lobster - The Lobster Programming Language
webrender - A GPU-based renderer for the web
Xelmish - XNA + Elmish - 2D game development framework with F#
minhook - The Minimalistic x86/x64 API Hooking Library for Windows
druid - A data-first Rust-native UI design toolkit.
femtovg
FunctionalProgrammingInGames - Functional Programming in Games Resources