iao
OpenFrameworks
Our great sponsors
iao | OpenFrameworks | |
---|---|---|
6 | 43 | |
17 | 9,781 | |
- | 0.7% | |
2.8 | 9.3 | |
about 1 month ago | 5 days ago | |
JavaScript | C++ | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iao
-
Experiments in Wave Function Collapse
Source (libre/free licensed): https://github.com/abetusk/iao/tree/main/like-go-up
-
Ask HN: Resources to learn generative art programming?
One of the better ones I've found is Tyler Hobbes [0].
I recently found the "Bridges Archive" online [1]. It's a goldmine of ideas (I won't link to them but they have tilings, space filling algorithms, multi-scale Truchet patterns and many more).
I favor the ideas rather than the implementation as I already know how to program so you may do better with learning something like processing/p5.js [2].
In terms of raw ideas, I've found Jared Tarbell to be a huge inspiration [3] [4].
I'm sure I'll get lashed on here for the mere mention of NFTs but I've found there are consistently awesome generative art being displayed on Twitter for artists showing their work and advertising their NFTs for sale. One resource that I've found to be pretty consistently good is fxhash.xyz [5] [6]. Looking for #fxhash tags on Twitter will probably give you rich results.
I also have my own NFTs whose source code I've released as CC0 if you want to take a look [7] (none are for sale right now) along with a half assed attempt at making a list of resources for generative art [8].
There's plenty of "awesome" generative art lists [9] as well as many examples and other projects on p5.js [2]. And of course there's always Reddit [10] [11].
Oh and "Coding Train" is deceptively deep, packing complex ideas in a kind of "cutesy" veneer but still managing to tackle topics that run the gamut of easy to incredibly difficult [12].
There's really too many resources to list. It depends on what level you're at. I tend to focus on Javascript and the 'ideas' rather than the implementation so much. If you're starting from a point of learning programming, you're probably better off going through a tutorial or two on how to actually program and then try and tackle some "classic" generative art examples (grids, recursive grides, flow fields, etc.).
I occasionally run into people who have all their experiments on GitHub which might be enlightening [13].
[0] https://tylerxhobbs.com/essays
[1] https://archive.bridgesmathart.org/#gsc.tab=0
[2] https://p5js.org/examples/
[3] http://www.complexification.net/gallery/
[4] http://levitated.net/
[5] https://www.fxhash.xyz/
[6] https://twitter.com/fx_hash_
[7] https://github.com/abetusk/iao
[8] https://github.com/abetusk/iao/blob/main/Notes.md
[9] https://github.com/kosmos/awesome-generative-art
[10] https://www.reddit.com/r/generative
[11] https://www.reddit.com/r/proceduralgeneration/
[12] https://www.youtube.com/channel/UCvjgXvBlbQiydffZU7m1_aw
[13] https://github.com/anaulin/generative-art
-
I Stockpile Dreams With Tragedies : 2Gen
Source Code (CC0 Licensed)
-
I Stockpile Dreams With Tragedies : 1Gen
I mentioned it in my other comment but the code is CC0 so please feel free to use it (even for commercial purposes, no need to give credit). There's also a 'boilerplate' project that just displays some simple shapes but provides a skeleton of a project to spring off from, which can be found here (it's pretty rough but maybe it's good enough to get you started).
OpenFrameworks
-
Resolume
Not exactly VJ, but could be used for it. https://openframeworks.cc
- VVVV – A Hybrid Visual/Textual Development Environment
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
-
I'm starting to get tired
Since you have C# experience, take this time to learn more about C++ while you continue to look. While yes, it is very easy to write bad code, it's not a huge deal since you just graduated and are just hacking around. Plus there are a lot of helpers these days to make writing bad code a little less likely.A former mentor of mine gifted me "C++ Without Fear" by Brian Overland which I can recommend. It's not too expensive, I think it was $25 or something like that, likely less used. Also comes in E-book form.If you'd like a gentler introduction to C++, may I recommend openFrameworks?
-
UI framework with C++ simulation.
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
-
Looking for a C++ 2D/3D rendering engine/api.
Not sure it checks all your boxes, but check openFrameworks?
-
I know C++. What game engine should I use?
I recently heard of openFrameworks which should make it pretty easy to make your game. It handles putting together a bunch of other libraries and window management so you can focus on drawing some shapes on the screen and handling user input. Sounds like love2d but all C++.
-
I just published a new art+code tutorial video walking thru making #generative #drawing with Catmull Rom curves in #openFrameworks
let me know if I can help out - also checkout the forum at openframeworks.cc - the people there are very friendly and helpful - especially with people that are completely new to oF...
-
Nannou – An open-source creative-coding framework for Rust
I mean, https://www.libcinder.org and https://openframeworks.cc have been mainstays of the creative coding industry for a long time now. A Rust take on the problem shouldn't be too surprising.
- OpenFrameworks