iai
Experimental one-shot benchmarking/profiling harness for Rust (by bheisler)
pilka
Another live-coding tool for creating shader demos, Vulkan+Wgpu powered. (by pudnax)
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iai | pilka | |
---|---|---|
9 | 4 | |
559 | 122 | |
- | - | |
0.0 | 1.1 | |
11 months ago | about 1 year ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iai
Posts with mentions or reviews of iai.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-03.
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How to benchmark in Rust with libtest bench
The three popular options for benchmarking in Rust are: libtest bench, Criterion, and Iai.
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Adding runtime benchmarks to the Rust compiler benchmark suite
Iai^1 uses CacheGrind^2 to count instructions
[1] - https://github.com/bheisler/iai
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How to catch performance regressions in Rust
But, /u/bencherdev, please consider integrating iai measurements! By the same person behind criterion but designed for one-shot measurements that are stable in CI measurements.
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Hey Rustaceans! Got a question? Ask here! (34/2022)!
Is lai no longer maintained? It hasn't had any commits in a year and a half.
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[Question / Discussion] Why is .unwrap() so heavily discouraged?
Lately I've found that using unwrap_unchecked has nearly zero performance gain but all the UB to gain if you change the code one day. My source is iai which provides exact instruction counts and is entirely deterministic for any given execution (and almost-deterministic across different compilations of the same program).
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[MEDIA] Which will perform faster, a trivial comparison in performance of two functions.
Have you tried criterion.rs or iai ? The first is great at micro benchmarks and, if it is not enough, the second can catch even smaller performance difference.
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Blog post: (I want) A Better Rust Profiler
In the mean time maybe https://github.com/bheisler/iai could be of help
- Experimental one-shot benchmark framework using Cachegrind
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What's everyone working on this week (1/2021)?
Well, the most interesting one is probably Iai; an experimental benchmark framework that runs all of the benchmarks in Cachegrind for much higher precision and repeatability than is possible with Criterion.rs. It's still a work-in-progress, so I haven't published it on Crates.io yet. See the readme for a more detailed discussion of the pros/cons relative to Criterion.rs.
pilka
Posts with mentions or reviews of pilka.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-01.
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Pilka: Personal live-coding shader editor
Github: https://github.com/pudnax/pilka
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Using CUDA from Rust?
Still Ash or Erupt. Erupt exploits builder pattern more often than ash which saves you from annoying bugs 'temporary variable have been dropped, but only in release mode' like this https://github.com/pudnax/pilka/commit/2860f3d538a1b16e4ce64c7b589feae320ddc750 .
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What's everyone working on this week (1/2021)?
I'm trying to capture sound from the microphone using cpal and apply FFT on it. The reason is I want to pass sound into shader as 1D texture. pilka
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What's everyone working on this week (52/2020)?
Working on a little demotool for personal usage. Implemented shader hot-reloading and now thinking about FFT and how to store result with the textures https://github.com/pudnax/pilka
What are some alternatives?
When comparing iai and pilka you can also consider the following projects:
rust-socketio - An implementation of a socket.io client written in the Rust programming language.
Bonzomatic - Live shader coding tool and Shader Showdown workhorse
TinyTemplate - A small, lightweight template engine
tree-buf - An experimental serialization system written in Rust
RustaCUDA - Rusty wrapper for the CUDA Driver API
scribble - An experimental terminal text-editor written in Rust. ⚠️
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
bfc-rs - Brainfuck compiler for x86-64 Linux implemented in Rust.
firestorm - A fast intrusive flamegraph
fingine - A personal finance simulation engine in Rust.