hxcpp
flixel
hxcpp | flixel | |
---|---|---|
4 | 20 | |
287 | 1,891 | |
-0.3% | 0.5% | |
6.1 | 9.2 | |
3 days ago | 5 days ago | |
C++ | Haxe | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hxcpp
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Ask HN: Does anyone here use Haxe?
I used it on conjunction with OpenFL a few months ago to port a Flash project. My impression is Haxe itself is a pretty solid as a language but I could only get the web-based target to work consistently. The C++ backend seems dead based on the repo activity[1] and I got GC-related crashes with no workaround. I could never get the native Android support working either since it crashed on startup.
Also OpenFL was missing some Flash features the project relied on and I had to spend a lot of time on a fork of their repos patching them in.
[1] https://github.com/HaxeFoundation/hxcpp/graphs/contributors
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Are there any recent benchmarks of compiled haxe vs C++?
There's lots of features but very little documentation, so you learn features by reading tests and source code. OK for advanced devs, not great for most however
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Haxe 4.2.0 released
Since I've got current pet hobby regarding static compiles (Zig is good friend at this point, the cached static cross-platform output C compiles via musl is crazy good!) I has to look up if Haxe supports this, turns out yes* when targeting C++.
*https://github.com/HaxeFoundation/hxcpp/issues/729
flixel
- Not only Unity...
- Unity's Trap
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HaxeFlixel
"website": "https://haxeflixel.com/",
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
- Consigliatemi un linguaggio framework per fare un gioco
- Is HaxeFlixel malware?
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What is the best free game engine to make a game with Pixel Perfect visuals, similar to an NES or Game Boy game?
Haxe: HaxeFlixel
- Heaps: A free, open-source and cross-platform game engine
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Game engine for programmars
Older, maybe still fun to use Home | HaxeFlixel 2D Game Engine
What are some alternatives?
haxe - Haxe - The Cross-Platform Toolkit
heaps - Heaps : Haxe Game Framework
WKHTMLToPDF - Convert HTML to PDF using Webkit (QtWebKit)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
circle - The compiler is available for download. Get it!
love - LÖVE is an awesome 2D game framework for Lua.
vshaxe - Haxe Support for Visual Studio Code
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.
circle - A C++ bare metal environment for Raspberry Pi with USB (32 and 64 bit)
robotjs - Node.js Desktop Automation.
vector-math - Shader-math in haxe: library for GLSL vector operations, complete with swizzles and all
ClanLib - ClanLib is a cross platform C++ toolkit library.