harvey
emerald
harvey | emerald | |
---|---|---|
5 | 7 | |
1,431 | 557 | |
- | - | |
0.0 | 4.2 | |
almost 2 years ago | 2 months ago | |
C | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
harvey
- Investigate better protocols than 9p
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What do you use in Plan 9 instead of shm and mmap?
NIX has zero-copy stuff that I don't know anything about.
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Plan 9 Desktop Guide
> Starting with a stripped-out Linux kernel and a standard toolchain (whether gcc or clang)
HarveyOS[1] is a Plan-9 inspired OS but with a modern toolchain using C11 and Go. Not much activity in the last few years, but then a burst of activity this summer.
1. https://harvey-os.org/
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Harvey rebased
Here is Harvey's license today, https://github.com/Harvey-OS/harvey/blob/main/LICENSE. "Copyright 2021 Plan 9 Foundation."
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Compile Plan9 on Linux
You can do this with Harvey OS. It uses gcc or llvm to build the entire system.
emerald
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Hey Rustaceans, Harvest Hero Origins has just released, written in rust!
[dependencies] emerald = { git = "https://github.com/Bombfuse/emerald", branch = "master", default-features = false, features = [ "physics", "aseprite"] } inline_tweak = { version = "1.0.8" } futures = { version = "0.3.18", optional = true } lazy_static = { version = "1.4.0", optional = true } flume = { version = "0.10.9", optional = true } bytemuck = "1.7.3" steamworks = { git = "https://github.com/Bombfuse/steamworks-rs", branch = "master", optional = true } image = { version = "0.23.14", default-features=false, features = ["png"] }
Now for the rusty bits, the game is written on top of Emerald which is built on top of various rust gamedev libs. This community has been amazing and extremely helpful throughout the development process, I wouldn't have gotten this far without you, thank you!
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i want to make an 2d game.
Here's another one: https://github.com/Bombfuse/emerald
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Is there a way to use piston with wasm?
Emerald engine that aims to be cross platform and can target WASM. Emerald is built over miniquad which is what macroquad is built over.
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status of wasm32 support in existing game frameworks/engines
Emerald: This is a recent game engine that uses miniquad and kira for audio.
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Been working on an arcade style game in rust for a while, check it out!
Been working on this for a few months, the game is built on top of Emerald, a game engine I'm writing to be as portable as possible. Wishlist the game on steamto be notified on release, aiming to release sometime this September!
What are some alternatives?
raspberry-pi-os - Learning operating system development using Linux kernel and Raspberry Pi
brutal - 🏢 An operating system inspired by brutalist design that combines the ideals of UNIX from the 1970s with modern technology and engineering
PureDarwin - Darwin is the Open Source core of macOS, and PureDarwin is a community project to extend Darwin into a complete, usable operating system.
Oxygengine - Rust implementation of Oxygen Core HTML5 game engine
chan-sccp - Replacement for the SCCP channel driver in Asterisk. Extended features include Shared Lines, Presence / BLF, customizable Feature Buttons, and Custom Device State. Visit our discussion mailing list for help and join us as a developer if you like.
bevy - A refreshingly simple data-driven game engine built in Rust
nbsdgames - A package of 18 text-based modern games
DigEscape - A game written in Rust, compilable to webbassembly
RedisJumphash - Google's "Jump" Consistent Hash function in C, as Redis module.
oneOS - oneOS - an operating system targeting x86 and ARMv7 [Moved to: https://github.com/oneOS-Project/oneOS]
jehanne - Jehanne Operating System
miniquad - Cross platform rendering in Rust