hammer.js
PixiJS
hammer.js | PixiJS | |
---|---|---|
12 | 116 | |
23,842 | 42,552 | |
0.0% | 0.8% | |
0.0 | 9.9 | |
about 1 year ago | 6 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hammer.js
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JavaScript Libraries That You Should Know
12. Hammer.JS
- Ask HN: Gesture Recognition for JavaScript?
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Make Drag & Drop + DropZone with interact.js + reactjs
Actually, I thought if I used hammerjs, it would be easy, but actually I gave up using that since it seemed that hammerjs's development wasn't active any more unfortunately.
- How to create this animation for a mobile menu? (Video included)
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Can i build this with wordpress plugin or editor?
Looking at https://delassus.com/javascripts/app.js you can see they used hammer.js(https://hammerjs.github.io/) to achieve the gestures, which I am assuming is your focus here.
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Best 10 Amazing Javascript Libraries
Hammer.js is a library and gives you the ability to add touch gestures on websites. It means it can recognize & track gestures performed by the fingers and mouse of the user and make animations and all that cool stuff. And you can know the steps on their website here.
- HammerJS, una forma de reconocer los gestos de el mouse
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30 JavaScript Libraries to use in your Projects
25. HammerJS
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Wireworld! Svelte Edition
I had no idea how bad listening for things like key presses and dragging events are today. Given how nice and fairly standard a lot of the APIs across browsers and platforms have become, I was shocked at how rough this space is. I think if I had to do this again, this will be one area where I defer to a library (like hammer.js).
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Swipe to show delete button. Does anyone know a clean way to achieve the pictured delete button UI with Vuetify? I have something working but the code is pretty ugly.
Maybe something using HammerJS would make it cleaner if you're using a vanilla solution right now? https://hammerjs.github.io/
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
Dragula - :ok_hand: Drag and drop so simple it hurts
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
nanogallery2 - a modern photo / video gallery and lightbox [JS library]
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
touchemulator - Emulate touch input on your desktop
react-canvas - High performance <canvas> rendering for React components
westures - Delightfully robust multitouch gestures for JavaScript
A-Frame - :a: Web framework for building virtual reality experiences.
HumanInput - A JavaScript library for handling keyboard shortcuts and other human-generated events
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
wireworld - A Wireworld (duh)
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.