halflife
rehlds
halflife | rehlds | |
---|---|---|
40 | 3 | |
3,015 | 616 | |
0.9% | - | |
0.0 | 7.7 | |
13 days ago | 22 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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halflife
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how to increase skull gib easter egg percentage
It's a part of C++ project https://github.com/ValveSoftware/halflife
- Stuttery mouse movement in Half-Life 1 mods only
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I fixed the flashlight glitch in Half Life running natively
I wonder if this is something you can amend in the actual code here: https://github.com/ValveSoftware/halflife
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Should I open another overbright issue in the hl github?
I know the most known issue about overbright on github already states that they will not fix it, but that was from 2013 and thoughts about overbright issue could've changed since then. Plus I am running HL on linux and this issue Infuriates me since I'm stuck using the OpenGL renderer (which is the only renderer that has this issue). We've known that valve really likes their linux oriented approach, and plus we know they love their Deckies that they updated HL2 with fixes and QoL stuff, what's stopping them from fixing overbright?
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Guide for running the WON/Retail CD Half-Life games in Windows 10 with nGlide on the earliest possible versions
More info on texture scaling: https://github.com/ValveSoftware/halflife/issues/1650
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Fedora 38 LLVM vs. Team Fortress 2
Funnily enough, on Half-Life 1 engine-based games (i.e. the engine that came before HL2 - on which Team Fortress 2 runs; such as Counter-Strike 1.6), a different allocator problem exists -- glibc's malloc() just decides to fail miserably[0] on some setups.
[0] https://github.com/ValveSoftware/halflife/issues/3158
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How to make grunt not drop a weapon after death? (HL1)
I guess you have to either modify the code https://github.com/ValveSoftware/halflife/blob/master/dlls/hgrunt.cpp
- Half-Life 2 Running on Raspberry Pi 4 Natively
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Play Counter Strike 1.6, with full multiplayer, in the browser
The original Half Life, including goldsrc, is source-available: https://github.com/ValveSoftware/halflife
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Guys, github bug tracker is not reddit, stop spamming it so valve can see actual bugs instead
And in fact even their Half-Life 1 bugtracker on GitHub is policed: https://github.com/ValveSoftware/halflife/issues
rehlds
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Fedora 38 LLVM vs. Team Fortress 2
Thanks a lot for the guidance/tip, I've learned something new. And you're absolutely right about the cause of the mentioned crash -- I've updated the Github issue with a bit of new info I've gathered.
Regarding the function, here it is: https://github.com/dreamstalker/rehlds/blob/master/rehlds/fi...
Interestingly, strdup gets compiled into:
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Howto set up a dedicated server in Half-Life?
Hey, unfortunately setting up a server can be complicated depending on what you are trying to accomplish with the server, so answering your question completely in one response isn't easy. You shouldn't need to use any files your friend gave you, you can use the latest rehlds here on github, the bin file that ends in .zip: https://github.com/dreamstalker/rehlds/releases Try this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1604960959
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Counter-Strike 1.6 Dedicated Server. Part 2 - Modes
So first we need to install ReHLDS. In few words, ReHLDS is a result of reverse engineering of original HLDS (Half-Life Dedicated Server) using DWARF debug info embedded into linux version of HLDS (more details). This will allow us to have more stable and optimized server with extednded API for adding mods and plugins. Open release page, download zip archive with compiled binary and unzip it to Resources.
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
metamod-r - Metamod is a plugin/DLL manager that sits between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod. Metamod-r is improved version of metamod.
bspguy - Tool for editing GoldSrc maps without decompiling
reapi - AMX Mod X module, using API regamedll & rehlds
Quake - Quake GPL Source Release
ReGameDLL_CS - :hammer: Reverse-engineered gamedll (CS 1.6 / CZero)
xash3d-fwgs - Xash3D FWGS engine.
hlviewer.js - Half-Life in WebGL
Xash3D-Emscripten - A re-upload of mittorn's Emscripten port of Xash3D.
MetaAudio - GoldSrc engine plugin for 3D sound
rapidyaml - Rapid YAML - a library to parse and emit YAML, and do it fast.
XsLib-Game-Engine