rehlds
MetaAudio
rehlds | MetaAudio | |
---|---|---|
3 | 7 | |
617 | 98 | |
- | - | |
7.7 | 6.2 | |
26 days ago | 5 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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rehlds
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Fedora 38 LLVM vs. Team Fortress 2
Thanks a lot for the guidance/tip, I've learned something new. And you're absolutely right about the cause of the mentioned crash -- I've updated the Github issue with a bit of new info I've gathered.
Regarding the function, here it is: https://github.com/dreamstalker/rehlds/blob/master/rehlds/fi...
Interestingly, strdup gets compiled into:
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Howto set up a dedicated server in Half-Life?
Hey, unfortunately setting up a server can be complicated depending on what you are trying to accomplish with the server, so answering your question completely in one response isn't easy. You shouldn't need to use any files your friend gave you, you can use the latest rehlds here on github, the bin file that ends in .zip: https://github.com/dreamstalker/rehlds/releases Try this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1604960959
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Counter-Strike 1.6 Dedicated Server. Part 2 - Modes
So first we need to install ReHLDS. In few words, ReHLDS is a result of reverse engineering of original HLDS (Half-Life Dedicated Server) using DWARF debug info embedded into linux version of HLDS (more details). This will allow us to have more stable and optimized server with extednded API for adding mods and plugins. Open release page, download zip archive with compiled binary and unzip it to Resources.
MetaAudio
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Half-Life, HL: Opposing Force and HL: Blue Shift keep stuttering
Try MetaAudio plugin https://github.com/LAGonauta/MetaAudio/releases
- 3D spacial audio
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Fixing Half-Life 1 (Steam, GoldSrc) Stuttering
Using the MetaHook program to force the engine to use OpenAL for sound (apologies if my terminology isn't exactly correct, I don't know the very specifics, but I get the general gist of what is going on).
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Best way to play Hl1
It's Meta Audio's doppler effect he is messing with it seems. https://github.com/LAGonauta/MetaAudio/releases do not play anything online with this ofc, will be testing this myself in xash3d if it works there.
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How to get EAX support working with Half-Life (WON version)
This is a guide for anybody who wants to get EAX support working for Half-Life, but also for myself if I ever forget. (This only works for the original retail WON version; if you still want the same effect with the Steam version, try using MetaAudio, but do not use online! You risk getting VAC banned.)
What are some alternatives?
metamod-r - Metamod is a plugin/DLL manager that sits between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod. Metamod-r is improved version of metamod.
eaxefx - OpenAL EAX Extension
reapi - AMX Mod X module, using API regamedll & rehlds
hrtf - Head-Related Transfer Function (HRTF) audio signal processor.
ReGameDLL_CS - :hammer: Reverse-engineered gamedll (CS 1.6 / CZero)
cloud
halflife - Half-Life 1 engine based games
resonance-audio - Resonance Audio Source Code
hlviewer.js - Half-Life in WebGL
BunnymodXT - Speedrun and TAS tool for Half-Life & friends.
XsLib-Game-Engine
csound - Main repository for Csound