MetaAudio
GoldSrc engine plugin for 3D sound (by LAGonauta)
resonance-audio
Resonance Audio Source Code (by resonance-audio)
MetaAudio | resonance-audio | |
---|---|---|
7 | 3 | |
111 | 482 | |
8.1% | - | |
6.2 | 0.0 | |
about 1 year ago | over 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MetaAudio
Posts with mentions or reviews of MetaAudio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-10.
-
Half-Life, HL: Opposing Force and HL: Blue Shift keep stuttering
Try MetaAudio plugin https://github.com/LAGonauta/MetaAudio/releases
- 3D spacial audio
-
Fixing Half-Life 1 (Steam, GoldSrc) Stuttering
Using the MetaHook program to force the engine to use OpenAL for sound (apologies if my terminology isn't exactly correct, I don't know the very specifics, but I get the general gist of what is going on).
-
Best way to play Hl1
It's Meta Audio's doppler effect he is messing with it seems. https://github.com/LAGonauta/MetaAudio/releases do not play anything online with this ofc, will be testing this myself in xash3d if it works there.
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How to get EAX support working with Half-Life (WON version)
This is a guide for anybody who wants to get EAX support working for Half-Life, but also for myself if I ever forget. (This only works for the original retail WON version; if you still want the same effect with the Steam version, try using MetaAudio, but do not use online! You risk getting VAC banned.)
resonance-audio
Posts with mentions or reviews of resonance-audio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-20.
-
Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License
That's good, since similar project from [1] Google as often happens is dead.
[1] https://github.com/resonance-audio/resonance-audio
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Will Unitys directional audio work out of the box?
For improved audio in unity check out these popular solutions: https://www.fmod.com/unity https://learn.microsoft.com/en-us/gaming/acoustics/what-is-acoustics https://valvesoftware.github.io/steam-audio/ https://resonance-audio.github.io/resonance-audio/
- 3D spacial audio
What are some alternatives?
When comparing MetaAudio and resonance-audio you can also consider the following projects:
ReHLDS - Enhanced version of the HLDS engine with bug fixes, security patches, and optimizations for stable servers.
steam-audio - Steam Audio
BunnymodXT - Speedrun and TAS tool for Half-Life & friends.
csound - Main repository for Csound
eaxefx - OpenAL EAX Extension
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