UnityMainThreadDispatcher
Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread (by gustavopsantos)
UniFlux
Typed Event Driven with Flux for Unity. (by xavierarpa)
UnityMainThreadDispatcher | UniFlux | |
---|---|---|
1 | 10 | |
13 | 37 | |
- | - | |
10.0 | 7.6 | |
over 1 year ago | 4 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityMainThreadDispatcher
Posts with mentions or reviews of UnityMainThreadDispatcher.
We have used some of these posts to build our list of alternatives
and similar projects.
UniFlux
Posts with mentions or reviews of UniFlux.
We have used some of these posts to build our list of alternatives
and similar projects.
- UniFlux - Simplify your comunication
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UniFlux v1.2.0
UniFlux is an open-source tool that can be found at the following link: https://github.com/kingdox/UniFlux. This tool provides a unidirectional data flow structure that allows for easy management of information flow in one direction, making state management in Unity more straightforward.
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UniFlux
If you're working on long-term projects or prototyping in Unity3D, I've created a free library called UniFlux that allows for seamless messaging between classes. https://github.com/kingdox/UniFlux
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UniFlux | Call methods with zero references in Unity
For anyone prototyping or working with longest projects I've made a Free Open Source Library to send messages between classes https://github.com/kingdox/UniFlux
What are some alternatives?
When comparing UnityMainThreadDispatcher and UniFlux you can also consider the following projects:
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Riptide - Lightweight C# networking solution for multiplayer games.
UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity
SS3D - Space Station 3D, another remake of SS13, but with an extra D.