gtk
egui
gtk | egui | |
---|---|---|
5 | 217 | |
1,306 | 23,660 | |
- | 2.5% | |
4.0 | 9.8 | |
over 4 years ago | 6 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT OR Apache-2.0. |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gtk
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Sharex doesn't open!!!
thread 'main' panicked at 'libgtk-3 was configured with `--enable-debug=no`. See https://github.com/gtk-rs/gtk/issues/270 for details', /home/(username)/.cargo/registry/src/github.com-1ecc6299db9ec823/gtk-0.5.0/src/rt.rs:137:13
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need help, gtk on windows 10 using vs code
basically I setup gtk how it is described on the gtk-rs.org site and official gtk guide https://www.gtk.org/docs/installations/windows/ using msys2, for more details check this video it describes exactly what I did https://www.youtube.com/watch?v=rUJFYOCbuDg
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Is there a place where I can learn how to do low level system programming for Linux?
You could make bar pretty easily with GTK. You should read up on the Wayland and GTK documentation. GTK has official bindings for C and Python, and there is gtk-rs.org for Rust.
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form applications using rust
There's https://crates.io/crates/gtk
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How would I code a file manager (gui)
I wouldn't expect there to be a tutorial specifically for writing a file manager. (After all, the vast majority of people who write GUI apps for Linux never write a file manager.) But there is some documentation on how to write GUIs with Rust and GTK here https://gtk-rs.org/.
egui
- Egui – An immediate mode GUI written in Rust
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Show HN: Interactive graphs in Rerun with a Rust port of D3-force
Thank you for linking your project—that looks really cool! I saw you also implemented a pan-and-zoom area. We are currently working on moving Rerun's implementation to egui [0], so maybe keep an eye on that.
It would be super cool to have layered graph drawing in (Sugiyama-style) in Rerun too. The tricky–but super interesting–challenge that we face is that our layout implementations need to be consistent across timestamps if the underlying structure of the graph changes, which is why we initially chose a force-based layout approach. There, the time-varying aspect is handled naturally by the simulation.
The very interactive nature of Rerun also poses more restrictions on the implementation of our algorithms: re-layouts ideally need to be fast, to produce visualizations quickly, especially when scrubbing the timeline.
I still hope we can rid you of some of the todos ;).
[0](https://github.com/emilk/egui/pull/5505)
- Egui 0.29.0 – Multipass, `UiBuilder`, & visual improvements
- Egui: An easy-to-use GUI in pure Rust
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Show HN: IPA – a GUI for exploring inner details of PDF
Yeah, I knew I was in for some onoz when I saw "compiled to WebAssembly and rendered with WebGL". In their defense, it's stunning that any text operations work at all
Also, "There is no DOM, HTML, JS or CSS" is some uh-huh given the considerable amount of silliness involved in view-source:https://www.egui.rs/
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Building cross-platform GUI apps in Rust using egui
One of these projects, which is built using Rust, is egui. In this article, we’ll see how we can build a simple, cross-platform GUI application with it.
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Orca: WebAssembly Apps Without the Web
Cross-platform UI development is a total mess with literally zero solutions ticking all the boxes.
If you want to write an app which will target all the major platforms (3 desktops and two mobiles), want a native look and minimal effort for every platform you target, there is nothing apart from QT.
If you drop native look requirement, some small things like https://www.egui.rs/ might work for you.
If you drop the minimal effort requirement, all the webivew based mess might help you but it won't be easy due to multiple reasons.
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Show dev.to: json table editor
It allow to edit large json files > 500mb. It is written in rust and use the amazing egui library
- Egui 0.28 – easy-to-use immediate mode GUI for Rust
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Macroquad egui DevTools: Rust Game Debugging UI
Probably the hardest part, if you are new to egui, is to work out how to display the widgets you want. The egui demo site is quite handy in this regard. It features the egui widgets, and has GitHub links to the Rust code used to make each widget. This will help you replicate them in your own project.
What are some alternatives?
druid - A data-first Rust-native UI design toolkit.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Relm4 - An idiomatic GUI library inspired by Elm and based on gtk4-rs [Moved to: https://github.com/Relm4/Relm4]
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
QML-rust - QML (Qt Quick) bindings for Rust language
iced - A cross-platform GUI library for Rust, inspired by Elm
relm - Idiomatic, GTK+-based, GUI library, inspired by Elm, written in Rust
Azul - Desktop GUI Framework
tauri - Build smaller, faster, and more secure desktop and mobile applications with a web frontend.
Native Windows GUI - A light windows GUI toolkit for rust
imgui-rs - Rust bindings for Dear ImGui