gtk
Azul

gtk | Azul | |
---|---|---|
5 | 26 | |
1,306 | 5,960 | |
- | 0.3% | |
4.0 | 7.5 | |
over 4 years ago | 6 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gtk
-
Sharex doesn't open!!!
thread 'main' panicked at 'libgtk-3 was configured with `--enable-debug=no`. See https://github.com/gtk-rs/gtk/issues/270 for details', /home/(username)/.cargo/registry/src/github.com-1ecc6299db9ec823/gtk-0.5.0/src/rt.rs:137:13
-
need help, gtk on windows 10 using vs code
basically I setup gtk how it is described on the gtk-rs.org site and official gtk guide https://www.gtk.org/docs/installations/windows/ using msys2, for more details check this video it describes exactly what I did https://www.youtube.com/watch?v=rUJFYOCbuDg
-
Is there a place where I can learn how to do low level system programming for Linux?
You could make bar pretty easily with GTK. You should read up on the Wayland and GTK documentation. GTK has official bindings for C and Python, and there is gtk-rs.org for Rust.
-
form applications using rust
There's https://crates.io/crates/gtk
-
How would I code a file manager (gui)
I wouldn't expect there to be a tutorial specifically for writing a file manager. (After all, the vast majority of people who write GUI apps for Linux never write a file manager.) But there is some documentation on how to write GUIs with Rust and GTK here https://gtk-rs.org/.
Azul
-
AvaloniaUI: Create Multi-Platform Apps with .NET
Not sure what you mean but WebRender powers Firefox which definitely works on the desktop.
You can use it to build desktop UI frameworks - see for example https://azul.rs/
-
Servo, the parallel browser engine written in Rust
I'd been wanting to see this, preferably with JS being optional, and just allowing direct DOM access.
I initially thought this was what Azul was, but it's only just using Servo's WebRender compositor, and rolls its own CSS parser, DOM, and layout engine, so it doesn't benefit from most of the work done on Servo, and supports less CSS features.
https://github.com/fschutt/azul
-
Is RUST a good choice for building web browsers?
Both Servo and Fifefox make use of webrender, which is an awesome piece of tech and is well suited to render a web page. Some GUI projects attempted to use webrender directly as well, like Azul and moxie-native
-
Digital Audio Workstation Front End Development Struggles
> But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?
There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:
• Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.
• Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.
-
XUL Layout has been removed from Firefox
Azul[1] was my solution for that, it was based on WebRender. I didn't get around to finish it in 2019, but I will work on it this year, maybe I'll get it to be mature enough to post it here.
> wide portability (at least Windoze, Linux, MacOS, iOS, Android, embedded: Azul is Windows-Linux-Mac only, don't underestimate the effort to properly port something to a new platform
> "though a Vulkan-based renderer can be made to run pretty much anywhere": WebRender is OpenGL + using software rendering as a fallback
> a permissive open source license: MPL-2.0
> a C interface/wrap to allow a wide programming language binding support: yes
> and an easily extensible and themable set of basic widgets: also yes
[1] https://azul.rs/
-
Rust GUI framework
There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
-
Servo 2023 Roadmap
Sounds like you may be interested in azul not exactly servo based but on projects that originate from servo. Also this is not a typical WebView, for example it does not use HTML but uses DOM to define it's UI, and there is no JS engine in there.
-
Help with webrender.
Azul uses webrender. But your "glue" program is like half the web browser. You also need a vector graphics library to render websites. Webrender only does boxes, but not complex SVG paths. Once the plan was to use pathfinder, but mozilla fired the dev and they still using an old version of chromium's skia for that.
-
Rust: State of GUI, December 2022 – KAS blog
One day I'll get around to finish my library Azul [1]. Hopefully.
[1] https://azul.rs/
-
Pure Rust GUI Landscape
azul
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
druid - A data-first Rust-native UI design toolkit.
relm - Idiomatic, GTK+-based, GUI library, inspired by Elm, written in Rust
Relm4 - An idiomatic GUI library inspired by Elm and based on gtk4-rs [Moved to: https://github.com/Relm4/Relm4]
Native Windows GUI - A light windows GUI toolkit for rust
QML-rust - QML (Qt Quick) bindings for Rust language
wxRust - A Rust binding of the wxWidgets cross platform toolkit.
conrod - An easy-to-use, 2D GUI library written entirely in Rust.
