gruid-rltuto
roguelike tutorial in Go using the framework gruid (by anaseto)
roguelike-online
Post Apocalyptic 2D Turn Based Roguelike Game. Online game. (by jolav)
gruid-rltuto | roguelike-online | |
---|---|---|
7 | 4 | |
19 | 4 | |
- | - | |
0.0 | 8.7 | |
9 months ago | 14 days ago | |
Go | HTML | |
ISC License | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gruid-rltuto
Posts with mentions or reviews of gruid-rltuto.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-17.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
In the end, I'm a bit behind on the schedule with gruid-rltuto, because I did not have much time lately, but I plan on finish the remaining 2-3 parts in the following weeks, as soon as I have some time.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
Well, I had little time for coding last week, so less progress than expected for gruid-rltuto : I only finished Part 10 just now. Saving and loading was actually quite easy because of standard library gob package, which allowed for automatic serialization of all the game data.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Parts 6 and 7 of gruid-rltuto for Go are done. There were some little refactorings, but no big deals with these two parts. When creating the interface, I went with a more traditional look (keeping the 80x24 dimensions), because of personal preference, but it's easy to change this. I did implement monster examination like in the Python tutorial, using the mouse, leaving implementation of a keyboard examination mode to the reader :-)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Parts 4 and 5 of the gruid-rltuto in Go are ready! There's nothing really special to tell about them: I followed the Python tutorial closely enough, except for superficial things (like graphical representation of terrain, fov and entities) and language-related stuff (OO in Python is quite different than in Go). The FOV algorithm I used is symmetric shadow casting as implemented in gruid.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
This weeks' parts 2 and 3 are ready in the gruid-rltuto version of the tutorial in Go.
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What are Go devs using for a terminal engine?
BTW, you may already be aware of it, but I'm doing a roguelike tutorial, though using SDL2 as default driver, but you might still find it useful to get started on non driver-specific stuff.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
If anyone is interested in doing the tutorial in Go, you may want to have a look at the gruid-rltuto repository: I'm making the tutorial in Go following the overall structure of the tcod tutorial.
roguelike-online
Posts with mentions or reviews of roguelike-online.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-12.
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What are best practices for developing client-server roguelikes?
[Test online](https://roguelike.online/)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Github including gifs in the README
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
[Repo](https://github.com/jolav/roguelike-online) - [Play](https://roguelike.online/) Authoritative server - Go Dumb browser client - Javascript I will try to keep the project as simple as possible with minimal dependencies. This is a test for a future attempt to do some kind of multiplayer roguelike.
What are some alternatives?
When comparing gruid-rltuto and roguelike-online you can also consider the following projects:
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
indigo - An FP game engine for Scala.
shanes_time_tunnel - r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along
Resistance
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
rdl2021-tutorial - /r/roguelikedev Tutorial 2021
KoboldRL - A kobold roguelike based on the Libtcod Tutorial
RoguelikeTutorial2021 - 2021 r/RoguelikeDev Tutorial
yarl - Yet Another RogueLike
gruid-rltuto vs python-tcod
roguelike-online vs python-tcod
gruid-rltuto vs indigo
roguelike-online vs shanes_time_tunnel
gruid-rltuto vs Resistance
roguelike-online vs bracket-lib
gruid-rltuto vs rdl2021-tutorial
roguelike-online vs KoboldRL
gruid-rltuto vs RoguelikeTutorial2021
roguelike-online vs yarl
gruid-rltuto vs KoboldRL
roguelike-online vs RoguelikeTutorial2021