gruid-rltuto
roguelike tutorial in Go using the framework gruid (by anaseto)
cov-python
Following along with RogueLikeDev Tutorial! (by Larront)
gruid-rltuto | cov-python | |
---|---|---|
7 | 4 | |
19 | 0 | |
- | - | |
0.0 | 0.0 | |
9 months ago | over 2 years ago | |
Go | Python | |
ISC License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gruid-rltuto
Posts with mentions or reviews of gruid-rltuto.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-17.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
In the end, I'm a bit behind on the schedule with gruid-rltuto, because I did not have much time lately, but I plan on finish the remaining 2-3 parts in the following weeks, as soon as I have some time.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
Well, I had little time for coding last week, so less progress than expected for gruid-rltuto : I only finished Part 10 just now. Saving and loading was actually quite easy because of standard library gob package, which allowed for automatic serialization of all the game data.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Parts 6 and 7 of gruid-rltuto for Go are done. There were some little refactorings, but no big deals with these two parts. When creating the interface, I went with a more traditional look (keeping the 80x24 dimensions), because of personal preference, but it's easy to change this. I did implement monster examination like in the Python tutorial, using the mouse, leaving implementation of a keyboard examination mode to the reader :-)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Parts 4 and 5 of the gruid-rltuto in Go are ready! There's nothing really special to tell about them: I followed the Python tutorial closely enough, except for superficial things (like graphical representation of terrain, fov and entities) and language-related stuff (OO in Python is quite different than in Go). The FOV algorithm I used is symmetric shadow casting as implemented in gruid.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
This weeks' parts 2 and 3 are ready in the gruid-rltuto version of the tutorial in Go.
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What are Go devs using for a terminal engine?
BTW, you may already be aware of it, but I'm doing a roguelike tutorial, though using SDL2 as default driver, but you might still find it useful to get started on non driver-specific stuff.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
If anyone is interested in doing the tutorial in Go, you may want to have a look at the gruid-rltuto repository: I'm making the tutorial in Go following the overall structure of the tcod tutorial.
cov-python
Posts with mentions or reviews of cov-python.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-27.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Crown of Vorona Repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Woo, had a bit of a catch up to do this week! Last week caught me out with some big life admin, but I had a fair amount of time this week to work on this. I also managed to implement BSP Map Generation. I had a whack of trouble getting the corridors to line up with all of the rooms; turns out all of the tutorials I followed had minimum room sizes of half the nodes - not sure if that was the best way for me to fix it, but the problem has now gone away ;) Repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
Repo link
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Repo can be found here: https://github.com/Larront/cov-python
What are some alternatives?
When comparing gruid-rltuto and cov-python you can also consider the following projects:
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
indigo - An FP game engine for Scala.
rdl2021-tutorial - /r/roguelikedev Tutorial 2021
Resistance
roguelikev2
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
RoguelikeTutorial2021 - 2021 r/RoguelikeDev Tutorial
shanes_time_tunnel - r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along
KoboldRL - A kobold roguelike based on the Libtcod Tutorial
heck
gruid-rltuto vs python-tcod
cov-python vs entt
gruid-rltuto vs indigo
cov-python vs rdl2021-tutorial
gruid-rltuto vs Resistance
cov-python vs roguelikev2
gruid-rltuto vs rdl2021-tutorial
cov-python vs bracket-lib
gruid-rltuto vs RoguelikeTutorial2021
cov-python vs shanes_time_tunnel
gruid-rltuto vs KoboldRL
cov-python vs heck