gokoban VS OpenDiablo2

Compare gokoban vs OpenDiablo2 and see what are their differences.

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gokoban OpenDiablo2
1 15
258 10,063
- -
2.7 8.3
7 months ago over 2 years ago
Go Go
BSD 2-clause "Simplified" License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gokoban

Posts with mentions or reviews of gokoban. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-29.

OpenDiablo2

Posts with mentions or reviews of OpenDiablo2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

What are some alternatives?

When comparing gokoban and OpenDiablo2 you can also consider the following projects:

gocraft - A Minecraft like game written in go

devilutionX - Diablo build for modern operating systems

gommons - Swiss army knife for Golang developers

OpenD2 - A project to open source Diablo 2.

free-gophers-pack - ✨ This pack of 100+ gopher pictures and elements will help you to build own design of almost anything related to Go Programming Language: presentations, posts in blogs or social media, courses, videos and many, many more.

riiablo - Diablo II remade using Java and LibGDX

go-geom - Package geom implements efficient geometry types for geospatial applications.

Diablerie - Diablo 2 reimplementation on unity

Ebiten - Ebitengine - A dead simple 2D game engine for Go

daggerfall-unity - Open source recreation of Daggerfall in the Unity engine

go-gopher - The Go Gopher Amigurumi Pattern

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.