godot_dialogue_manager
megastructures-prototypes
godot_dialogue_manager | megastructures-prototypes | |
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29 | 7 | |
1,775 | 4 | |
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9.4 | 8.2 | |
about 10 hours ago | 7 months ago | |
GDScript | C++ | |
MIT License | MIT License |
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godot_dialogue_manager
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I made a quick tutorial for building a reusable menu node with a moving pointer
This is the basis for the menu I use in my own game as well as my Dialogue Manager addon.
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Testing out a refactored dialogue system in Songs of Avenry, as well as some improved graphics
Dialogue backend powered by Dialogue Manager: https://github.com/nathanhoad/godot_dialogue_manager
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Narrative Game Design
If you are using Unreal, I'd go with https://www.unrealengine.com/marketplace/en-US/product/not-yet-dialogue-system it's very powerful yet simple. For Godot, I'd use https://github.com/nathanhoad/godot_dialogue_manager
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Any good options for branching narrative/dialogue in Godot 4?
Nathan Hoad's Dialog Manager is pretty good.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Does Dialogic support godot's built in translation system?
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Have a lot of txt file for my game's dialogue. Is it better to have them compiled in one big txt file or just have dozens of small txt files?
JSON files might not be the best fit for dialogs. Have you considered existing solutions? Godot Dialogue Manager is great and simple to use. You can also check the code to see how it works.
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I made a quick runthrough of how my speech-balloon-style dialogue balloons work
For anyone interested, I'm using myDialogue Manager addon to handle the actual dialogue stuff.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
megastructures-prototypes
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Sharing Saturday #495
website | github | devlog | Project Summary (this reddit)
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build2 0.16.0 released - adds system package manager integration
These days I am packaging some libraries, including godot-cpp to use it to make GDExtensions which are plugins for the Godot Engine, as part of some game project I'm making prototypes for (to check some technical aspects of the future game). It's all using build2.
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Sharing Saturday #467
I livestream the prototypes and the code is on github but I dont know if I will continue like that for the game proper, probably not as it adds complexity in my development process... Both have advantages too so I'm still thinking until I will be forced to decide when I start the game proper.
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Anybody (else) making Rogue-likes or text adventures on the web using a web dev stack?
More details: - https://klaim.itch.io/megastructures - https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/ - prototypes: https://github.com/Klaim/megastructures-prototypes
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Sharing Saturday #455
MEGASTRUCTURES | github | devlog | livestreams Project Summary: https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/
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Sharing Saturday #454
MEGASTRUCTURES | github | devlog | livestreams
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Sharing Saturday #452
MEGASTRUCTURES | Github (prototypes) | Info | DevLog | Twitch
What are some alternatives?
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Parallax_Engine
godot-ink - Ink integration for Godot Engine.
godot-cpp - build2 package for Godot's GDExtension library
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
python-tcod-ec - Entity/Component containers for implementing composition over inheritance. Works well with type hinting.
RenPy - The Ren'Py Visual Novel Engine
ignorant-toothpaste - Yet Another Game Build
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.
revengate
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
morphrl - A traditionally-styled roguelike game with an emphasis on progression through gaining physical mutations.