godot-wasm-engine
Uno Platform
godot-wasm-engine | Uno Platform | |
---|---|---|
1 | 131 | |
- | 8,393 | |
- | 0.9% | |
- | 10.0 | |
- | 3 days ago | |
C# | ||
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-wasm-engine
-
Why WebAssembly is innovative even outside the browser
For me, the most interesting potential of WASM is it provides a platform-independent sandboxed way to run untrusted code written in multiple programming languages.
This means it's in theory possible to run the same code on an embedded hardware platform, a desktop app or in the browser.
And while I'm sure there's "serious" business uses for that capability :) I'm most interested in what it enables in terms of user customisation/modding of games.
Which was my main motivation for creating a Wasmtime WASM runtime add-on for the Godot game engine: https://gitlab.com/RancidBacon/godot-wasm-engine
And also designing the "WebAssembly Calling Card" specification as a way of demonstrating how the same code could produce graphical output that is then used in 2D or 3D environments: https://wacc.rancidbacon.com
Uno Platform
- Uno: Create Beautiful Cross Platform .NET Apps Faster
-
AvaloniaUI: Create Multi-Platform Apps with .NET
And Uno Platform (https://platform.uno/) is akin to React Native in terms of native controls usage.
-
Ask HN: Cross-platform GUI apps in 2024
also UNO Platform (C#) which is suitable for simple or complex cross platform business applications : https://platform.uno/
-
Lee's opinions on Umbraco + naming things
Why is this a problem? At face value, it isn't a problem. Taking a step back at a more global level, what does "uComponents" mean to the rest of the world? Many of the .NET developers who heavily use NuGet may have not even heard of Umbraco CMS, let alone a 3rd party plugin for it. What if people from the Uno Platform community are browsing NuGet for some kind of components extension library? You can see, this could get confusing outside the scope of the Umbraco community/ecosystem. On top of this, uComponents was developed against Umbraco v4, with its last release in 2016, now it's there to be lingering on the NuGet repository until the end of time, set in stone.
- A Proposal for an asynchronous Rust GUI framework
-
Dart 3.1 and a retrospective on functional style programming in Dart
Not a fan of XAML after trying to get into it, but there is Uno Platform. It wraps native widgets on mobile, just like React Native (which is good for accessibility), and uses C#. https://platform.uno/
My guess is that it's mainly focused on mobile. On Windows, it has no overhead (behaving like a normal WinUI 3 app), on macOS I think it uses Catalyst by default (which was developed by Apple to make more iOS apps available for Mac desktops) and on Linux it draws its own widgets that the devs try imitating the GTK style with.
On Android and iOS, it just uses the native widgets which I think is a better experience so you can see my reasons for guessing it's mobile-first. That may or may not be what you want.
-
What is the best for Develop Cross-platform Application ?
5- Uno
- Do you guys think this programmer is right about dotnet?
-
Going from React to Vanilla JavaScript
> ...building UIs with the document/element api
When the whole premise is flawed, JSX or not, does it really matter if there is a better or worse way of misusing a technology not meant for UIs?
Leave HTML and JavaScript to Wikipedia and other hypertext document libraries.
Unfortunately, WASM is not there yet, but people are trying: https://platform.uno.
-
Xamarin Forms to Uno Platform migration: databinding techniques
Uno Platform is fully open source, under Apache 2.0 license. You can see the license here https://github.com/unoplatform/uno/blob/master/License.md
What are some alternatives?
wasmtime - A fast and secure runtime for WebAssembly
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
watt - Runtime for executing procedural macros as WebAssembly
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
bsnes-plus-wasm - debug-oriented fork of bsnes, with added wasm runtime for scripting
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
cap-std - Capability-oriented version of the Rust standard library
Mono - Mono open source ECMA CLI, C# and .NET implementation.
Graal - GraalVM compiles Java applications into native executables that start instantly, scale fast, and use fewer compute resources 🚀
Electron.NET - :electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).