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godot-wasm-engine reviews and mentions
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Why WebAssembly is innovative even outside the browser
For me, the most interesting potential of WASM is it provides a platform-independent sandboxed way to run untrusted code written in multiple programming languages.
This means it's in theory possible to run the same code on an embedded hardware platform, a desktop app or in the browser.
And while I'm sure there's "serious" business uses for that capability :) I'm most interested in what it enables in terms of user customisation/modding of games.
Which was my main motivation for creating a Wasmtime WASM runtime add-on for the Godot game engine: https://gitlab.com/RancidBacon/godot-wasm-engine
And also designing the "WebAssembly Calling Card" specification as a way of demonstrating how the same code could produce graphical output that is then used in 2D or 3D environments: https://wacc.rancidbacon.com
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