godot-wasm-engine

By RancidBacon

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godot-wasm-engine reviews and mentions

Posts with mentions or reviews of godot-wasm-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-08.
  • Why WebAssembly is innovative even outside the browser
    11 projects | news.ycombinator.com | 8 Aug 2021
    For me, the most interesting potential of WASM is it provides a platform-independent sandboxed way to run untrusted code written in multiple programming languages.

    This means it's in theory possible to run the same code on an embedded hardware platform, a desktop app or in the browser.

    And while I'm sure there's "serious" business uses for that capability :) I'm most interested in what it enables in terms of user customisation/modding of games.

    Which was my main motivation for creating a Wasmtime WASM runtime add-on for the Godot game engine: https://gitlab.com/RancidBacon/godot-wasm-engine

    And also designing the "WebAssembly Calling Card" specification as a way of demonstrating how the same code could produce graphical output that is then used in 2D or 3D environments: https://wacc.rancidbacon.com