godot-vs-rapier
ux-animate
godot-vs-rapier | ux-animate | |
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3 | 3 | |
86 | 21 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 2 years ago | |
Rust | Rust | |
- | Mozilla Public License 2.0 |
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godot-vs-rapier
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Any examples of using Rapier2D with either Phaser or Godot?
This is probably too out of date, but it's Rapier2D + Godot.
- Godot Physics vs GDNative Physics using Rust
ux-animate
- UX Animate v0.1.2 relesed. The most impressive animation has arrived
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Platform-agnostic Charts for HTML5 Canvas and GTK/Cairo Desktop Applications
UX Charts is a drawing library designed for clean charts. UX Charts supports various types of backend including GTK/Cairo and HTML5 Canvas. UX Charts are designed with the concept - "one code for all". It uses the UX Dataflow library as the data source and the UX Animate library as the canvas implementation.
What are some alternatives?
nphysics - 2 and 3-dimensional rigid body physics engine for Rust.
yew-components - Material Design Components for the Yew framework
Godot - Godot Engine – Multi-platform 2D and 3D game engine
flowbetween - Tool for creating animations
emerald - A 2D rust game engine focused on portability.
vtracer - Raster to Vector Graphics Converter
SIMple-Mechanics - An educational physics sim for high school physics, part of the SIMple Physics project
canvas - High performance skia binding to Node.js. Zero system dependencies and pure npm packages without any postinstall scripts nor node-gyp.
heron - [DISCONTINUED] An ergonomic physics API for bevy games
svg2gcode - Convert vector graphics to g-code for pen plotters, laser engravers, and other CNC machines
tileline - Simple library to generate SVG block graph
ux-dataflow - UX-Dataflow is a streaming capable data multiplexer that allows you to aggregate data and then process it using a Chain of Responsibility design pattern.