godot-utils-and-other
dialogic
Our great sponsors
godot-utils-and-other | dialogic | |
---|---|---|
5 | 59 | |
304 | 3,224 | |
- | 7.5% | |
4.9 | 9.4 | |
3 months ago | 3 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-utils-and-other
-
Improved Normal from Depth
Every single shader on my repository https://github.com/danilw/godot-utils-and-other has link to external resource where I took code from, if I use external code. Also I use only MIT and/or CC0 shaders there.
-
First play around with Godot shaders, used mainly for animation sequences in our Tiny Football game. Added this effect to kick off, goals, yellow/red cards and highlights sequences. Would appreciate any feedback, enhancement suggestions. Thanks
https://github.com/danilw/godot-utils-and-other look for "3D Mirror in Mirror and postprocessing example" in the description (Godot project in zip file, look download) (also there web-demo)
-
How do i make a day/night cycle?
Check out this repo. "Dynamic Sky and Reflections" and "Portals Panorama" have advanced mechanics for it.
-
Winter is really starting to look like winter :D
Hehe yeah. Just yesterday I found a trick in https://github.com/danilw/godot-utils-and-other where I do not need to regenerate secondary environment maps every few frames (radiance/irradiance...) and I think I should be able to interpolate a lot of stuff. This does not solve the issue with the 12ms delay, but it just occurs every ten seconds or so. I hope in 4.0 there are possibilities to calculate all maps in a worker thread on the side and when it is done to simply push it to the environment lighting. I need to see what the possibilities currently are on 4.0.
dialogic
-
What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
-
Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
-
Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
-
Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
-
How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
-
Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
-
Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
-
Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
What are some alternatives?
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Godot-WebSocket-Multiplayer-Template - A Godot client project that connects to a Typescript server
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
godot-sky-asset - New asset for rendering a panoramic sky texture based on rayleigh and mie scattering
ink - inkle's open source scripting language for writing interactive narrative.
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!