godot-utils-and-other
jdungeon
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godot-utils-and-other | jdungeon | |
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5 | 4 | |
304 | 112 | |
- | - | |
4.9 | 9.8 | |
3 months ago | about 1 month ago | |
GDScript | GDScript | |
MIT License | BSD 2-clause "Simplified" License |
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godot-utils-and-other
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Improved Normal from Depth
Every single shader on my repository https://github.com/danilw/godot-utils-and-other has link to external resource where I took code from, if I use external code. Also I use only MIT and/or CC0 shaders there.
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First play around with Godot shaders, used mainly for animation sequences in our Tiny Football game. Added this effect to kick off, goals, yellow/red cards and highlights sequences. Would appreciate any feedback, enhancement suggestions. Thanks
https://github.com/danilw/godot-utils-and-other look for "3D Mirror in Mirror and postprocessing example" in the description (Godot project in zip file, look download) (also there web-demo)
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How do i make a day/night cycle?
Check out this repo. "Dynamic Sky and Reflections" and "Portals Panorama" have advanced mechanics for it.
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Winter is really starting to look like winter :D
Hehe yeah. Just yesterday I found a trick in https://github.com/danilw/godot-utils-and-other where I do not need to regenerate secondary environment maps every few frames (radiance/irradiance...) and I think I should be able to interpolate a lot of stuff. This does not solve the issue with the 12ms delay, but it just occurs every ten seconds or so. I hope in 4.0 there are possibilities to calculate all maps in a worker thread on the side and when it is done to simply push it to the environment lighting. I need to see what the possibilities currently are on 4.0.
jdungeon
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Mindustry: Open-source automation tower defense game
I just dove into this the last few months working through a Udemy course on building a vampire survivors clone in Godot 4....highly recommend (here is the author talking about it https://youtu.be/Yd-sndQnWIo?si=yWU9WJ2roSVlMzDE). I was amazed by the tooling and had a blast doing it. I'm primarily a backend dev and this scratched a different itch. There appears to be some RTS courses but I can't vouch for them. I would find one that looks interesting and dive in. I typed out all the code and did the steps as he did and feel like I learned a ton. I am still looking to learn more about multiplayer in Godot 4, but I found a few YouTube videos and it doesn't look super complicated, especially if you are not concerned off the bar about cheaters. Additionally I have been following this project (Godot 4 MMO), the code is organized pretty well: https://jdungeon.org/ but very early in development
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Need help on how to make a working "difficulty" and "play against bot/player2" selector
MenuButton: https://github.com/jonathaneeckhout/jdungeon/blob/main/scenes/ui/options_menu/language_menu.gd
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Open project
You are free to join our open source MMO project https://github.com/jonathaneeckhout/jdungeon/blob/main/CONTRIBUTING.md
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Godot tests integrated in a github actions, how?
I am currently the main integrator of the opensource morpg JDungeon which is based on Godot. I am spending a lot of time on reviews which could easily be reduced by implementing some tests.
What are some alternatives?
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