Godot Engine – Multi-platform 2D and 3D game engine
Sadly, the dynamic sky leads to heavy frame drops as it needs around 12 ms at the lowest settings for me and it seems that you cannot put it in a separate thread. But With 4.0 it should be solved :) https://github.com/godotengine/godot/issues/19030
random code that I made/use for godot
Hehe yeah. Just yesterday I found a trick in https://github.com/danilw/godot-utils-and-other where I do not need to regenerate secondary environment maps every few frames (radiance/irradiance...) and I think I should be able to interpolate a lot of stuff. This does not solve the issue with the 12ms delay, but it just occurs every ten seconds or so. I hope in 4.0 there are possibilities to calculate all maps in a worker thread on the side and when it is done to simply push it to the environment lighting. I need to see what the possibilities currently are on 4.0.
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I haven't been able to find a solution to this problem, can anyone tell me what the issue is?
1 project | reddit.com/r/godot | 23 May 2022
Rebased my head tracking and Linux camera implementation on alpha 8
3 projects | reddit.com/r/godot | 23 May 2022
Game Engine: Godot
1 project | reddit.com/r/hobbygamedev | 22 May 2022
Game not drawing to screen in GLES3
1 project | reddit.com/r/godot | 22 May 2022
Game crashes at start since today
1 project | reddit.com/r/TuringComplete | 22 May 2022