Winter is really starting to look like winter :D

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    Sadly, the dynamic sky leads to heavy frame drops as it needs around 12 ms at the lowest settings for me and it seems that you cannot put it in a separate thread. But With 4.0 it should be solved :)

  • godot-utils-and-other

    random code that I made/use for godot

    Hehe yeah. Just yesterday I found a trick in where I do not need to regenerate secondary environment maps every few frames (radiance/irradiance...) and I think I should be able to interpolate a lot of stuff. This does not solve the issue with the 12ms delay, but it just occurs every ten seconds or so. I hope in 4.0 there are possibilities to calculate all maps in a worker thread on the side and when it is done to simply push it to the environment lighting. I need to see what the possibilities currently are on 4.0.

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

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