jdungeon
jdungeon | Godot_Public_Examples | |
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4 | 3 | |
115 | 209 | |
- | - | |
9.8 | 0.0 | |
about 2 months ago | 6 months ago | |
GDScript | GDScript | |
BSD 2-clause "Simplified" License | MIT License |
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jdungeon
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Mindustry: Open-source automation tower defense game
I just dove into this the last few months working through a Udemy course on building a vampire survivors clone in Godot 4....highly recommend (here is the author talking about it https://youtu.be/Yd-sndQnWIo?si=yWU9WJ2roSVlMzDE). I was amazed by the tooling and had a blast doing it. I'm primarily a backend dev and this scratched a different itch. There appears to be some RTS courses but I can't vouch for them. I would find one that looks interesting and dive in. I typed out all the code and did the steps as he did and feel like I learned a ton. I am still looking to learn more about multiplayer in Godot 4, but I found a few YouTube videos and it doesn't look super complicated, especially if you are not concerned off the bar about cheaters. Additionally I have been following this project (Godot 4 MMO), the code is organized pretty well: https://jdungeon.org/ but very early in development
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Need help on how to make a working "difficulty" and "play against bot/player2" selector
MenuButton: https://github.com/jonathaneeckhout/jdungeon/blob/main/scenes/ui/options_menu/language_menu.gd
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Open project
You are free to join our open source MMO project https://github.com/jonathaneeckhout/jdungeon/blob/main/CONTRIBUTING.md
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Godot tests integrated in a github actions, how?
I am currently the main integrator of the opensource morpg JDungeon which is based on Godot. I am spending a lot of time on reviews which could easily be reduced by implementing some tests.
Godot_Public_Examples
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Experiencing odd behavior when using PackedScene to store a game state
Im using this ScenePacker Autoload (https://github.com/nezvers/Godot_Public_Examples/blob/master/ScenePacking/ScenePacker.gd) which handles setting the owner of the child nodes to be packed into a scene, but I cannot for the life of me get it to stop duplicating things unless I remove the Recursive call (which breaks other things since godot doesn't seem to 'pack' all the properties of a packed scene).
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Multiple scripts on a node?
Multi-script
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Linux build of my game sometimes ignores key input
Then try to move your input logic to _unhandled_input. HERE is my example.
What are some alternatives?
Subspace-Armada - Subspace Armada is a 2D Metroidvania Action-Platformer that takes inspiration from the Megaman and Metroid games.
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
godot-utils-and-other - random code that I made/use for godot
box2d-lite-gdscript - Box2D Lite C++ physics engine ported to pure GDScript
godot_open_star_fighter - A simple star fighter pilot game intended to be a starting point for the creation of other games.
lopalettes - Lospec palettes for easier usage
godot-open-rts - Open Source RTS game made in Godot 4
godot-3d-mannequin - An Open Source 3d character and character controller for the Godot game engine
turbofat - Block-dropping puzzle game
godot-platformer-2d - 2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.