godot-tactical-rpg
3d-train-fps
godot-tactical-rpg | 3d-train-fps | |
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3 | 1 | |
501 | 1 | |
- | - | |
3.2 | 7.5 | |
3 months ago | 9 months ago | |
GDScript | GDScript | |
MIT License | - |
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godot-tactical-rpg
- Struggling a bit with my 3D Tactics RPG Idea in Godot 4...
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What would be the logic for multiple control schemes when in battle (mouse) vs overworld (WASD) for a top down turn based battle system but with an action overworld
I based the current logic on godot-tactical-rpg and am modifying heartbeast's tutorial on turn managers. From what I understand, act would be taking the argument for delta from something like _fixed_process(delta) or _process(delta), however in my case, I don't see how that would apply considering that battle basically acts as the turn and phase manager, and I'd rather not have _process() inside of battle.gd running when it's the enemy's turn as I don't see why we'd need to check those actions running every frame.
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Connected functions not running
The setup is slightly different. The node the script is attached to is not the parent of ui_control, but a sibling node. I'm building my project with this engine: https://github.com/ramaureirac/godot-tactical-rpg. So the setup for a scene looks like this: https://i.imgur.com/pEl3eBu.png. The script from the OP is attached to the "Player" node, while ui_control refers to the "PlayerController" node. So the path to ui_control is given to "Player" by the "Level" node. This is also why I use the get_combat_act() function to locate the button nodes.
3d-train-fps
What are some alternatives?
godot-vrm - Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.
skelerealms - An open world RPG framework for Godot 4.
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
goduz - A GDScript library for building user interfaces with Godot Engine 4
script-panel-plus - Script Panel Plus is a replacement for a built-in Godot's scripting panel. It has more features and is highly customizable.
breakable - A breakout-like game made with Godot Engine
PankuConsole - Feature-packed real-time debugging toolkit for Godot Engine.
pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.
Godot-GDShell - Light-weight, powerful, customizable and modular in-game console for Godot 4.
godot-port - Unknown Horizons Godot Engine Port
godot-FirstPersonStarter - FPS (First Person Shooter) controller template for Godot 4 to give starter content for a new or already existing project!