3d-train-fps
skelerealms
3d-train-fps | skelerealms | |
---|---|---|
1 | 4 | |
2 | 138 | |
- | - | |
7.5 | 6.4 | |
9 months ago | about 1 month ago | |
GDScript | GDScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3d-train-fps
skelerealms
- First alpha release of my open-world RPG framework, Skelerealms!
- Introducing Skelerealms, my framework for creating open world RPGs like Skyrim! It's super early alpha, but I wanted to share it.
-
Syncing a specific submodule's subdirectory in a directory
I have a main git repo I'm working on, and I have a problem. I have another repo that I want to use as a submodule. However, I only want the folder at addons/journalgd as the submodule, and I want to put it in my main repo in the addons/ folder. How can I do this? I only want to update that specific folder - the rest is unimportant. Is them having the same basic structure important at all?
-
Method does not exist, even though it says it does
If you're interested, here is where the tool is being written, in nav\_network\_utility.gd for the toolbar utility, nav_network_gizmo.gd for the gizmo, and skelerealms.gd up a few directories for the plugin file. Beware that it's messy and mostly uncommented, because I was throwing this together as quickly as I could.
What are some alternatives?
godot-tactical-rpg - A tactical role-playing game demo for the Godot Engine
Godot-GDShell - Light-weight, powerful, customizable and modular in-game console for Godot 4.
godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
journalgd-godot - A work-in-progress Skyrim-style quest engine and editor for Godot 4.
script-panel-plus - Script Panel Plus is a replacement for a built-in Godot's scripting panel. It has more features and is highly customizable.
CinematicCamera2D - A plugin for Godot 4 that adds a 2D cinematic camera that can be used to create smooth transitions between cameras
PankuConsole - Feature-packed real-time debugging toolkit for Godot Engine.
ChatGPT-stream-for-Godot-4 - Simple Godot 4 AI chat system using ChatGPT API, streaming replies for reducing lag, and using several systems for Text-to-Speech.
godot-FirstPersonStarter - FPS (First Person Shooter) controller template for Godot 4 to give starter content for a new or already existing project!
scatterBox - Plugin for godot 4