3d-train-fps
Godot v4 train game (by steelx)
godot4-oceanfft
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders (by tessarakkt)
3d-train-fps | godot4-oceanfft | |
---|---|---|
1 | 5 | |
2 | 293 | |
- | - | |
7.5 | 5.8 | |
9 months ago | about 2 months ago | |
GDScript | GDScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3d-train-fps
Posts with mentions or reviews of 3d-train-fps.
We have used some of these posts to build our list of alternatives
and similar projects.
godot4-oceanfft
Posts with mentions or reviews of godot4-oceanfft.
We have used some of these posts to build our list of alternatives
and similar projects.
- tessarakkt/godot4-oceanfft: ocean in Godot 4 using compute shaders [Gfx, Shaders]
-
It's been a while since I posted a progress update on my ocean. CDLOD system finally working properly and transitioning LOD levels smoothly. A lot of visual, functional, and optimization improvements still to be made, but it's coming together really well. Github in comments.
Github: https://github.com/tessarakkt/godot4-oceanfft
- It's finally starting to feel like a proper ocean! Custom quad tree LOD system still needs work to ease transitions, but it means you can see it working in the distance, especially in the higher up shot
- Rendering to a texture multiple times per frame
-
Work in Progress - Tessendorf FFT based ocean waves in Godot 4 with compute shaders. Link to Github in comments.
I posted it as a comment here, I guess reddit isn't showing that comment. In any case: https://github.com/tessarakkt/godot4-oceanfft
What are some alternatives?
When comparing 3d-train-fps and godot4-oceanfft you can also consider the following projects:
godot-tactical-rpg - A tactical role-playing game demo for the Godot Engine
gdscript-transpiler-bin - Mirror repository
skelerealms - An open world RPG framework for Godot 4.
beehave - 🐝 behavior tree AI for Godot Engine
script-panel-plus - Script Panel Plus is a replacement for a built-in Godot's scripting panel. It has more features and is highly customizable.
raptor-run - The code behind Quiver's first tutorial for Godot 4
PankuConsole - Feature-packed real-time debugging toolkit for Godot Engine.
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D