skelerealms
An open world RPG framework for Godot 4. (by SlashScreen)
PankuConsole
Feature-packed real-time debugging toolkit for Godot Engine. (by Ark2000)
skelerealms | PankuConsole | |
---|---|---|
4 | 7 | |
133 | 828 | |
- | - | |
6.4 | 8.3 | |
about 1 month ago | 5 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
skelerealms
Posts with mentions or reviews of skelerealms.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-10.
- First alpha release of my open-world RPG framework, Skelerealms!
- Introducing Skelerealms, my framework for creating open world RPGs like Skyrim! It's super early alpha, but I wanted to share it.
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Syncing a specific submodule's subdirectory in a directory
I have a main git repo I'm working on, and I have a problem. I have another repo that I want to use as a submodule. However, I only want the folder at addons/journalgd as the submodule, and I want to put it in my main repo in the addons/ folder. How can I do this? I only want to update that specific folder - the rest is unimportant. Is them having the same basic structure important at all?
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Method does not exist, even though it says it does
If you're interested, here is where the tool is being written, in nav\_network\_utility.gd for the toolbar utility, nav_network_gizmo.gd for the gizmo, and skelerealms.gd up a few directories for the plugin file. Beware that it's messy and mostly uncommented, because I was throwing this together as quickly as I could.
PankuConsole
Posts with mentions or reviews of PankuConsole.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-16.
- Ark2000/PankuConsole: console and debugging toolkit
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In case you missed it, PankuConsole actually has a powerful screen notifier.
PankuConsole is a all-in-one feature-packed dev console for godot engine 4 aimed to provide debug support at runtime (It was initially developed as a debug tool to help me build my dream open-world rpg, however, I failed at which, so the plugin became some sort of legacy). Aside from its many other documented features, I have found that a lot people don't realize PankuConsole also has a powerful screen notifier, so I made a demo video to show you this.
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I created a small tool to print logs and messages to screen
Have you heard of Panku Console It has the same feature and much more. You might want to consider using that so you can focus your time on your game.
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Seeking Active Developers to Maintain PankuConsole Plugin for Godot Engine
Github: https://github.com/Ark2000/PankuConsole
- Ark2000/PankuConsole: Console + Runtime Debug Tool for Godot Engine [Plugin]
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What would be useful in a in-game command line?
I am also running a similar project, https://github.com/Ark2000/PankuConsole
- Panku Console - Provide a runtime console so your can just ran any script expression in your game!
What are some alternatives?
When comparing skelerealms and PankuConsole you can also consider the following projects:
3d-train-fps - Godot v4 train game
Emojis-For-Godot - Addon that allows to use Emojis in your Godot project