skelerealms
An open world RPG framework for Godot 4. (by SlashScreen)
CinematicCamera2D
A plugin for Godot 4 that adds a 2D cinematic camera that can be used to create smooth transitions between cameras (by HexagonNico)
skelerealms | CinematicCamera2D | |
---|---|---|
4 | 1 | |
133 | 28 | |
- | - | |
6.4 | 5.0 | |
about 1 month ago | 6 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
skelerealms
Posts with mentions or reviews of skelerealms.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-10.
- First alpha release of my open-world RPG framework, Skelerealms!
- Introducing Skelerealms, my framework for creating open world RPGs like Skyrim! It's super early alpha, but I wanted to share it.
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Syncing a specific submodule's subdirectory in a directory
I have a main git repo I'm working on, and I have a problem. I have another repo that I want to use as a submodule. However, I only want the folder at addons/journalgd as the submodule, and I want to put it in my main repo in the addons/ folder. How can I do this? I only want to update that specific folder - the rest is unimportant. Is them having the same basic structure important at all?
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Method does not exist, even though it says it does
If you're interested, here is where the tool is being written, in nav\_network\_utility.gd for the toolbar utility, nav_network_gizmo.gd for the gizmo, and skelerealms.gd up a few directories for the plugin file. Beware that it's messy and mostly uncommented, because I was throwing this together as quickly as I could.
CinematicCamera2D
Posts with mentions or reviews of CinematicCamera2D.
We have used some of these posts to build our list of alternatives
and similar projects.
-
I made this tool to create smooth transitions between cameras for my game, but I decided to make it a downloadable plugin. Link in comments if you're interested.
GitHub repository: https://github.com/HexagonNico-Godot-Plugins/CinematicCamera2D
What are some alternatives?
When comparing skelerealms and CinematicCamera2D you can also consider the following projects:
3d-train-fps - Godot v4 train game
godot-vision-cone - Vision cone addon for Godot
Godot-GDShell - Light-weight, powerful, customizable and modular in-game console for Godot 4.
godot_compass - Compass implementation for different needs in Godot Engine. Adds new Compass3D, Compass2D and CompassBar node in Editor.
journalgd-godot - A work-in-progress Skyrim-style quest engine and editor for Godot 4.
godot-jigglebones - An addon that brings jigglebones to Godot Engine 4.0.
ChatGPT-stream-for-Godot-4 - Simple Godot 4 AI chat system using ChatGPT API, streaming replies for reducing lag, and using several systems for Text-to-Speech.
Bibliodot - A simple book templating system for Godot 4.