godot-swift
Stride Game Engine
godot-swift | Stride Game Engine | |
---|---|---|
3 | 23 | |
117 | 6,216 | |
- | 1.1% | |
0.0 | 9.5 | |
about 2 years ago | 15 days ago | |
Swift | C# | |
- | MIT License |
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godot-swift
- C# games in Godot, 2022 edition
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Apple write a native-function plugin for Unity and released it in their WWDC without any RealityKit update. It means ... ? Oh, on my nightmare last night, I am learning C#.
Though there are some promising developments in the Godot space, anyway, with the Godot-Swift project (though it hasn’t been updated in a while): https://github.com/kelvin13/godot-swift.
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Swift for Godot is here!
Godot Swift provides bindings and a Swift Package Manager-powered build system for creating Godot native libraries from Swift frameworks. Godot Swift exposes GDScript APIs in terms of Swift protocols and generics, allowing for seamless Swift-to-Godot interoperability.
Stride Game Engine
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Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
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Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
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Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
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hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
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End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
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Unity is merging with ironSource
I leave this little thing: https://stride3d.net
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
MonoGame - One framework for creating powerful cross-platform games.
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
Wave Engine - This repository contains all the official samples of Evergine.
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
godot-jvm - Godot Kotlin JVM Module
WPF-Samples - Repository for WPF related samples
GoDotTest - C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
Duality - a 2D Game Development Framework
bevy - A refreshingly simple data-driven game engine built in Rust
Xenko